New round of funding to support R&D of knowledge modeling and rules-based behavioral modeling software for games and simulations

SAN FRANCISCO, CA – September 29, 2011xaitment, the creators of advanced artificial intelligence (AI) software for video game and simulation developers, today announced that it has received 1.2 million euros (approx. $1.6m USD) from two of its main investors, Triangle and KfW, to finance further development of its knowledge modeling and rules-based behavioral modeling software for games and simulations. The high-level AI software that results from the funding is slated to launch in the first half of 2012.

xaitment currently develops and sells runtime libraries and graphical toolsets for NavMesh generation, pathfinding, movement, and character behavioral modeling. In July and August of 2011, it launched upgrades to its core products – xaitMap, xaitControl and BrainPack 2011 – which make it easier and more cost effective to implement core AI functionality in games and simulations.

Behind the scenes, the Company has also been developing its high-level AI software packages, currently called xaitKnow and xaitThink. xaitKnow provides characters with a knowledge base about their environment. xaitThink establishes rules-based behavior modeling that helps characters react to their environment. Together, they will enable characters to dynamically and realistically adapt their behaviors to any situation in a game or simulation. While these advanced AI “modules” are not ready to demonstrate publicly, the intent of the new funding is to speed the progress of their development and bring them to market in the first half of 2012.

“With xaitMap, xaitControl and our BrainPack bundle, we have mature, intuitive AI software for NavMesh generation, pathfinding, movement and character behavior modeling that rivals any solution on the market,” said Mike Walsh, the newly appointed managing director and CEO of xaitment. “But no other vendor has the ability or knowledge to develop higher level behavioral AI. Admittedly, these new solutions will not be right for every game, but we know there is a good portion of the PC and console market, as well as the civil and military simulation market, that is currently writing advanced AI behaviors from scratch, and could really benefit from tools that ease the process of creating smarter digital characters. That is the reason for this new investment, the results of which we look forward to displaying publicly in 2012.”

For more information on xaitment and its products, visit  

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