The action-packed online game from Berlin-based developer GameArt Studio is currently in the closed beta phase and so there are updates and bugfixes on a weekly basis.
The highlight of today's update is the new track. The pilots can look forward to races with little wall contact as the race track is especially wide.
Skilled players may avoid crashes with the track borders altogether. However, there are so-called slowing lanes on both sides of the track. These do not cause energy loss when driving over them, but will slow the racer down.
Many more surprises await you on the new track, like a gigantic quarter pipe with an energy restoration lane at the outer edge and numerous chicanes that will put your skills to the test.
The new track is available from Tier 1 to Tier 5.
The Quantum Rush team is eager to see how you like the new track and they are looking forward to your feedback.
Hint: In order to have more testers online at the same time, please try to log in between 19:00 and 21:00 CET!
Today's patch also includes changes to the existing tracks and balancing optimizations:
The Canyon track received more pickups and boosters pads while booster pads and pick-ups in the Coastal and Airport tracks were distributed in a more balanced way.
It is also not possible anymore to use weapons and pick-ups after completing the last lap.
Because many engines now have a better energy refill rate, the refill rate of the energy lanes has been reduced to 90%.
You can look up all changes on the official Quantum Rush website.