After the well-received “Hiragana Pixel Party” (featured on Kotaku / IGN / Eurogamer / Games TM), Nuclien is Springloaded’s latest attempt at diminishing the worlds collective productivity with a videogame. It’s a game about counting from 0 – 9…but it’s a lot more exciting than that. It may be very simple, but that simplicity is also what leaves people struggling to put it down…most of us have been counting from 0-9 since we were about 2 years old, so how could that possibly be hard?
To understand what it’s all about watch the trailer:
The game can be fully explained in a few simple steps:
· A series of numbers appear randomly on the screen surrounded by either a circle of a square.
· If the numbers appear in circles, the player must count down through them, and if they appear in squares then the they must be tapped in ascending order.
· Having both upwards (squares) and downwards (circles) numbers on the screen at the same time makes people lose their minds.
· In some cases giant numbers will appear on screen, and tapping these will make smaller ones appear adding to the intensity.
The setting for the Nuclien sees the player take on the role of a “DNA architect”, essentially someone or something that has been tasked with sequencing the DNA for all life that will exist in the universe. Each of the game’s 80 levels represents an entity that needs to be sequenced, and has a unique visual design to go with it.
The game starts off taking itself seemingly seriously but quickly has the player making all manner of things from Monkey Astronauts to Square Watermelons from Japan.
Along with the 80 DNA missions, the game also has an extra 6 online time trial stages, as well as a pile of achievements and other leaderboards.
Nuclien is available now as a universal app for iPad and iPhone at the special launch price of $0.99.
Springloaded is currently just James Barnard, After 13 years working for people other than himself, James like many people has decided that a big part of the future of games now lies in the hands of smaller developers. Having spent the last 4 years working as a lead designer at Lucasarts, James has also worked as a producer, musician, artist and coder creating games for companies including EA, Sega and Namco. Now working alone, James fights regular battles with sleep and his refrigerator, while also doing his best to avoid talking about himself in the third person…but sometimes failing, like now.