New York, NY – October 10, 2013 – Organic Motion, the industry leading developer of markerless motion capture systems, today announced the availability of OpenStage 2.3, making it faster and easier than ever for animators to capture and manipulate motion data. Building on the unmatched efficiency of OpenStage 2 markerless motion capture technology, the new release enables new ways for animators to work with and customize the motion data. After all, real-world finished animation doesn’t end with motion capture, it is manipulated and brought to life by talented animators who go beyond the literal performance to find the best gesture, pose or exaggerated action in order to get across the right effect for the character and story.
Working in close collaboration with professional animation video game developer clients, Organic Motion developed OpenStage 2.3 to be the first and only motion capture solution that allows animators to import not only motion capture data, but also virtual cameras and matching reference videos into Autodesk MotionBuilder(™), Maya(™) and 3D Studio MAX(™). With reference videos setup as image planes, the mocap skeleton can be easily viewed from multiple angles and lined up with the actor’s performance. This makes it quick and easy for directors to pick takes, and for animators to layer on custom animation, all in less time and with less effort than ever before.
Animation Director Brent George recently incorporated the new OpenStage capabilities into his workflow for in-game animation on a major AAA game title at Warner Brothers Games Montreal. In addition to improving overall animation quality, Brent also cited a significant increase in animation output. “I saw an increase in animation output by at least 3-4 times. A final animation that would typically take 3-4 days was taking only 1 day utilizing OpenStage 2.” The full case study can be accessed and downloaded here.
About Organic Motion
Organic Motion is the leading developer of accurate and professional, markerless motion capture systems for game development, animation, life sciences, and military training and simulation. Motion capture is changing and we are leading the way. Systems that require special suits and markers are being displaced by advanced markerless technology that can capture natural, unencumbered motion.