|Kajaani, Finland - January 3, 2014 – Pataphysics core
team attempted an escape to Finland after strange and
creepy period of developing and finally publishing the ultimate
mobile version of the ouija board – the Ouija Party
contraption. A free 1.x update has been made available for
journalists along with the updated general release of the app,
available on Google Play today.
Ouija Party is a multiplayer interactive entertainment app which benefits from speech recognition technology and a secret blend of systems for language generation which respond to the questions asked – it even allows the 'spirits' to respond with the twisted voice so players can wonder together at the often mysteriously fitting replies.
About the app:
Ouija Party can be a deep and philosophical experience as well as a hilarious one, depending on – of course – the mood of the spirits encountered in the space it is played in. It is best played with friends as a multiplayer experience, much like the original 'spiritualist' and ouija sessions. A dark, silent room is recommended.
The Ouija Party app's artificial life began in conversation between a (now sadly deceased) philosopher-programmer and the digital artist who went on to lead the production of the app. A promise was made: if the philosopher were to die, he would attempt to communicate with his friend from the afterlife.
Sadly, this foretold death did indeed come to pass. And, one cold night before Halloween, the philosopher's melancholy friend opened a book on artificial life he had given her -- resolving to build a contraption that would run ghostly infrasound input through neural networks, in an attempt to facilitate conversation between levels of existence.
About the company:
Pataphysics Ltd is a London based interactive entertainment company founded in May 2013. The founders wanted to explore games and technology from an experimental point of view, much relying on their backgrounds in art, design and technology as well as the networks within film, fine arts, music and games. This has meant that the app benefits from a range of talented people's input, such as that of the American sound artist Leslie Deere's, who designed the audio, or the technical advise on AI from people such as Gwaredd Mountain (Climax/Microsoft), or recently initiated consultations with the ex-SCEE David Reeves (who wants to see the piece on handheld consoles) and Chris Deering (who is a fan of the jazz band that played at the haunted pre-launch party film shoot). The promo film also boasts some Oscar nominated talent in the team, with more to come...watch this space.
When: Today, January 3, 2014
The game will also be available on iOS in January 2014.