KYOTO, Japan., Nov. 2, 2012 – Q-Games, the developer responsible for the popular PixelJunk series of games (on PlayStation Network and Steam) today launched a developer blog promising to make the game development process more transparent to fans of the series. The blog, updated by PixelJunk 4am lead designer, Rowan Parker (with occasional contributions from other team members), will trickle out details about Q’s upcoming PixelJunk game, simply codenamed ‘ 1-6.’ The dev diary can be found at http://pixeljunk.jp/1-6/.
PixelJunk 1-6 [referring to the series’ progression, i.e. PixelJunk Racers being 1-1, etc.] is in development exclusively for the PC (a first for the company, whose previous publishing experience on PC was the optimized conversion of PixelJunk Eden for Steam), and blog entries will detail the challenges and triumphs experienced by the small, four-man team during the course of the game’s development.
“ No. 6 is a go!,” says Q-Games president and founder, Dylan Cuthbert. “We've decided to reveal all in our new exciting blog about our next PixelJunk title. You'll see how feature ideas seemingly materialize out of thin air and which ones make the cut, all accompanied by lots of cool concept art! It’s a blow-by-blow exposé of the game development process here at PixelJunk HQ.”
Rowan Parker, lead designer on 1-6 offers some insight on what to expect from upcoming posts on the blog. "People will see what an indie studio looks like completely exposed to the wind,” he says, adding “PixelJunk fans are welcome to jump in and comment on what they like most, to help shape the course of PixelJunk 1-6!"
Scheduled for release in 2013, PixelJunk 1-6 marks the start of an exciting new chapter in Q-Games’ history. The developer blog is designed to share the excitement with everyone.
About Q-Games: Founded in 2001, Q-Games is an independent development studio based in Kyoto, Japan, known both for its technological innovations and its pioneering video game software. During its decade-plus history Q-Games has crafted games for Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation Portable, PlayStation 3, Nintendo 3DS, and PC platforms. On the technical side Q-Games founder, Dylan Cuthbert, along with Kentaro Yoshida created the iconic PlayStation 2 “duck demo” (showcasing the processing power of the system’s ‘Emotion Engine’). Q-Games later fueled the graphics technology behind the PlayStation 3’s XrossMediaBar and music visualizers. Embracing the future, Q-Games continues to innovate and expand its portfolio as the game industry evolves, branching out into the PC and mobile gaming arenas. For more information about Q-Games, its history and its future, please visit the company's website at http://www.q-games.com.