Royal Oak, Michigan—August 30, 2011— PixoFactor Entertainment, an entertainment content development studio for cross platform video games, mobile apps, online social and animation announced today the promotional price drop for their latest app Zorro™: Shadow of Vengeance . The app will now cost $1.99 for iPad® and $0.99 for iPhone® and iPod® touch.
Zorro™: Shadow of Vengeance is based around the dark and legendary hero Zorro, in the app Zorro is faced with a new villain, Captain Capastrano. Zorro will once again have to surrender to the mask and sink into the darker, violent world of his enemies. Zorro™: Shadow of Vengeance offers sword attacks and knife throwing; beautiful themes inspired by the mid 1800s Wild West, countless enemies and boss battles and amazing Parkour style movement; running, jumping, climbing and swinging. The app’s captivating and addictive gameplay mesmerizes players in five entertaining and challenging levels.
Download and play this amazing side-scrolling platforming app from the App®Store today. Zorro™: Shadow of Vengeance is available for $1.99 on iPad® and $0.99 on iPhone® and iPod® touch.
For more information on Zorro™: Shadow of Vengeance, or PixoFactor Entertainment, please visit www.pixofactor.com. If you are interested in reviewing the app please contact Rhonda Goodson, email@example.com (209) 586-1495 x107.
ABOUT PIXOFACTOR ENTERTAINMENT: PixoFactor Entertainment headquartered in Royal Oak, Mich., is a leading full development studio specializing in development of games, apps, animation and more. Founded as a partnership between Michigan-based developers, artists, producers and directors, PixoFactor has an impressive track record of developing games, apps and content for all platforms. Proven and experienced, PixoFactor is also versed in motion capture, cinematics, and visual effects.
PixoFactor currently participates in the 42 percent Michigan-based film industry incentive. In November, 2010 Pixofactor became the first within the state of Michigan to receive the go-ahead for video game production across multiple digital platforms, since the incentive legislation was passed in April 2008.