The massive 8.9 magnitude earthquake which rattled the Tohoku Region of Northern Japan on March 11 th, 2011 has had an unprecedented tragic impact on those living and working within the region, with disastrous effects penetrating the lives and hearts of people, as well as business and industry, throughout the nation and across the globe.
While‘games’ may have naturally shifted down the list of priorities for Japan’s citizens during what is sure to be only the very earliest stages of a long, hard road to rebuilding, it is important that individuals and businesses utilize their strengths in order to help restore the region and the nation. AGM, through its new digital game distribution platform PLAYISM, and in cooperation with its network of independent game developers across the globe, is extremely proud to be able to offer the PLAYism FOR JAPAN“bundles” to Japan’s game players, art lovers, and PC users, where all proceeds from the sale of these“bundles” will go directly to the Japanese Red Cross Society in order to support cleanup and restoration efforts throughout the Tohoku Region.
Included in the first bundle is Poto&Cabenga, the collaborative work between independent game development studio Honeyslug and artist Richard Hogg, Continuity, the acclaimed puzzle-platformer from Ragtime Games, Osada, an interactive musical experience created by Machinarium developer Amanita Design as well as the soundtrack to Machinarium. PLAYISM users can pay whatever they like (minimum donation of 100 JPY) to receive a downloadable version of the above titles localized into Japanese for their PC, and all proceeds will be donated directly to the Japanese Red Cross Society in order to support disaster relief efforts.
The second bundle, released on May 20 th, 2011, includes Samorost 1, the preeminent work of the above-mentioned Amanita Design, They Need To Be Fed, by independent creator Jesse Venbrux, as well as the soundtrack to SpaceChem by Zachtronics Industries. As with the first bundle, users can pay any price they like, with donations of over 100 JPY netting a downloadable pack including the above titles localized into Japanese, with all proceeds going to the Japanese Red Cross Society.
In addition to the“bundle”, 25% of all off the donation funding raised by game development-related projects on PLAYISM will also go directly to serve as disaster relief funding through the Japanese Red Cross Society. Currently featured is the in-development Desi Leaves Town, a unique story-driven puzzle adventure featuring story-book-like animation.‘ Desi’ is currently being developed by Pajamahouse Studios, which splits its studio between New York and Tokyo.
Game developers with projects in the works interested in entering the Japanese market while also supporting those struggling in Northern Japan are welcome to contact PLAYISM in order to submit project proposals and received details on project listing on PLAYISM.
PLAYISM is currently in open discussions with game creators in order to further incorporate the international indie game development community into the rebuilding efforts. Game developers interested in potentially sharing their creation as part of a“bundle”, or developers interested in releasing their titles in Japan via PLAYISM are encouraged to contact the PLAYISMstaff at: firstname.lastname@example.org
Contributed titles and their developers:
Richard Hogg: http://h099.com
Ragtime Games / Continuity: http://continuitygame.com
Amanita Design: http://amanita-design.net
They Need To Be Fed
Jesse Venbrux: http://www.venbrux.com
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