Positron - New trailer released

May 14th 2013 - http://www.youtube.com/watch?v=DDHOqArZH-k

Developed by: Retroburn Game Studios (retroburngames.com, @retroburngames)

Release Date: May-September 2013 (staggered release across multiple platforms)

Platforms: XBLIG, PlayStation Mobile, PC, Mac, Linux, OUYA, Android, iOS, BlackBerry, Windows Phone, Raspberry Pi

[Camera Views]

An often requested feature during our extensive beta tests has been the addition of additional camera modes. We're happy to announce that we've have now simplified the camera system in the game and have now created a few more views from which to play the game.

The default view in game will still be the 3rd person follow-cam. This has an elastic movement when cornering and offers a decent view of what's ahead so you can see where you're going and anticipate obstacles.

The new first person cam was designed with the Oculus Rift in mind, it delivers an intense first person experience but can feel too restricted as you can only see as far as the next turn.

The top down view is only available after first completing a level in the game. It offers a much wider view of the level and thus can make levels much easier to complete. By first completing the level using the two default camera modes you can then choose to use the top down view to help you improve your times when retrying levels to earn more stars.


This latest video of the game also demonstrates the differences between the three bikes in the game;

Eagle - The first bike is the slowest, but has a very tight turning circle, it can turn almost immediately at right angles and is recommended for players who are new to the game or those wanting to learn the best way to complete the levels. This bike is only capable of earning bronze stars on the levels.

Scorpion - The second bike is faster and has a wider turning circle due to its speed. This offers more of a challenge to the player but also allows for faster times in completing the levels and a chance to earn silver stars.

Viper - The fastest bike in the game has a very wide turning circle making manoeuvring the levels much more difficult. The player must use this bike to complete the levels if they want to try and earn the gold stars however. It is recommended that players learn the levels using slower bikes first then progress on to using this bike.

[Difficulty Levels]

Also demonstrated in the video are the three difficulty levels in the game;

Quick - This difficulty offers smaller levels with wider play areas. These levels should be easy to play and take no more than a few minutes to complete.

Tough - Ramping up the difficulty, these levels are larger but reduce the space between blocks meaning there is less space to manoeuvre.

Extreme - The top difficulty level in the game moves the blocks much closer together. On this difficulty it is only possible to do a U-turn in the slowest bike, the turning circles on the faster two mean they can not turn back when reaching a dead-end. Playing the extreme levels with the fastest bike in the game is very challenging and is only recommended for experienced players.

[Game Modes]

While the video only demonstrates the Maze game mode, the full game will include 3 full game modes featuring 12 levels of each difficulty in each mode. That's 108 levels in the game at release and we intend to release more levels in future updates.

Arena - Based on the classic Arcade games this mode sees you battling against enemy vehicles that are trying to destroy you by forcing you to crash in to their trails or in to the arena's walls. It is your goal to do the same to these enemies and remove them from the arena. Featuring 36 unique arena designs and layouts the levels progressively get more intricate and more difficult to navigate while also offering more opportunities to take out your enemies.

Maze - Your only goal in maze mode is to reach the end of an intricate maze laid out in the arena. There are no enemies to deal with and your only goal is to reach the exit as quickly as possible. Once you have memorized the path to the exit it is then your goal to complete the maze without crashing even a single time and to share your fastest times with the online community. The maze mode offers 3 difficulty levels, each featuring 12 levels with increasingly complicated mazes to complete.

Race - Somewhat similar to maze mode, in race mode you must complete laps of a circuit laid out in the arena. The trick is however to avoid hitting your own trail (and the arena walls) on subsequent laps of the tracks! This mode features 36 levels of increasing complexity making navigation more difficult as you progress. Ultimately your goal is to complete the required number of laps as quickly as possible and share your fastest times with the online community.

[Release Schedule]

Positron is undergoing final QA right now and has already been tested on many devices in preparation for submission. The game will be released across many platforms throughout the remainder of 2013. For a full list please see the previous press release:


[Further information for Press: Retroburn Game Studios]

Retroburn Game Studios Ltd are based in Wakefield, England. Their Director and Founder, Martin Caine, works as the sole programmer for the company in his spare time while having a 9-5 job and a family to look after. Together with a creative team made up of hobbyists, students and part time contributors he has worked over the last 3 years to create a number of interesting game prototypes which are now being fully realized and are planned for release throughout 2013 and 2014.

For more information please contact Martin directly: martin.caine@retroburngames.com


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