£100k TIGA Games Contest – one week to enter!

For immediate release: Thursday 19 January

Computer game developers have just one week left to enter the £100,000 TIGA Games Contest, which is funded and managed by the University of Abertay Dundee’s Prototype Fund.

Four prizes are on offer across three categories: games on-the-move, games in-the-home and social web gaming. Two prizes are available for the social web gaming category.

To apply, please visit https://connect.innovateuk.org/web/tiga-games-contest

Successful applicants will receive up to £25,000 funding, free TIGA membership for six months, mentoring, and support from the technical teams at contest supporters Antix Labs or Turbulenz.

IC tomorrow, a Technology Strategy Board programme, is running the contest and also providing access to online consumer test bed trials.

Paul Durrant, Director of Business Development at Abertay University, said: “Getting funding for exciting new projects can be difficult, so we’d strongly encourage developers to apply for this exciting opportunity.

“As well as receiving £25,000, working with TIGA, Turbulenz and Antix for mentoring and support is a great opportunity for any company. We’ve seen strong interest so far in this contest, so are expecting some innovative responses to the challenges.

“The Abertay University Prototype Fund is all about creating these new opportunities, and we look forward to funding more fantastic game ideas with strong business potential.”

Dr Richard Wilson, TIGA CEO, said: “TIGA, the trade association of games developers and digital publishers, is determined to help more start-up studios and small games businesses prosper and grow.

“The TIGA Games Competition, run in conjunction with Abertay University, Antix Labs and Turbulenz, provides a wonderful opportunity for games developers and publishers: the winners receive prototype funding, mentoring and free TIGA membership for six months.

“I hope that all start-up and small UK games studios will enter this competition. There is only one week to go!”

The successful applicants will be judged on their market potential, having a commercially viable business model, and the fit with the category briefs.

Applications must be received by 12:00 noon on Thursday 26th January 2012.

To apply, register at https://connect.innovateuk.org/web/tiga-games-contest for the TIGA Games Challenge group.

For hints and tips from Antix and Turbulenz on how to apply, please refer to:

Games on the Move - https://connect.innovateuk.org/web/tiga-games-contest/games-on-the-move

Games in the Home - https://connect.innovateuk.org/web/tiga-games-contest/games-in-the-home

Social Web Gaming - https://connect.innovateuk.org/web/tiga-games-contest/social-web-gaming

(Ends)

For media enquiries, please contact Chris Wilson (Communications Officer) – T: 01382 308522 M: 07837 250284 E: chris.wilson@abertay.ac.uk

NOTES FOR EDITORS

Competition categories

Applications must address one of the following specific challenge areas:

Games on-the-move – supported by Antix Labs (1 Award) – should be designed for a shared experience for players in immediate proximity and run on tablets and phones. The developer may choose that the game can also be run on TVs, set-top boxes and PCs but the most important emphasis should be on a strong mobile experience supporting a flexible business model.  Games should be shared via Wi-Fi and possibly Bluetooth to another user to play in multiplayer mode without having to return to the service provider’s store.

Games in-the-home – supported by Antix Labs (1 Award) – should be designed for friends and family to play together around a TV or set-top box using their phone or tablet as an active part of the game.  The TV would be used as the game’s public display viewed by all competitors and observers. The mobile platforms would be connected via Wi-Fi and used for displaying any private information. The game business model should be ad-based, freemium or pay-per-play.

Social web gaming - supported by Turbulenz (2 awards) – browser video games are now a multi-billion pound sector of the industry. How can this fast growing platform be taken to the next level? Turbulenz aims to enable the evolution of browser games through its unique web games platform that brings social connectivity and high quality games together for the first time.  How can a game take advantage of playing with friends in real-time – collaborating, competing and challenging your friends directly online – all with instant access in the browser?  Applicants should carefully consider making their game relevant to a broad audience of casual gamers online. Make it fun, keep it simple and connect gamers with their friends online.

More details on each challenge can be found at https://connect.innovateuk.org/web/tiga-games-contest

The same technology solution will not be considered across multiple challenges.

About Antix Labs, Ltd

The Antix Game Player (“AGP”) is an on-device software client for native games services licensed to multiple tier one device makers. Third party casual, advanced casual and premium games are distributed in a device-independent format similar in concept to MP3 or PDF. This format lets consumers access and share games from any of their connected AGP-powered 'screens', which include mobile phones, TVs, STBs, PMPs, and PCs. In much the same way as they do already with music, photos and videos, consumers can distribute trial games virally across networks and off-line to their friends and family while still protecting the rights and revenues of operators and publishers. In addition to AGP itself, Antix provides the corresponding tools, certification mechanism, optional white-label store, and optional game warehousing necessary to deploy a complete service offering. Antix Labs Ltd., headquartered in Reading, England was founded by Francis Charig, a World Economic Forum Technology Pioneer.  For more information, please visit: http://antixlabs.com/ or contact Neil Curtis, Marketing Director, Antix Labs Ltd, neil.curtis@antixlabs.com, +44 7747 474234

About TIGA

TIGA is the trade association representing the UK’s games industry. The majority of our members are either independent games developers or in-house publisher owned developers. We also have games publishers, outsourcing companies, technology businesses and universities amongst our membership. In 2010 TIGA won two business awards including ‘Trade Association of the Year’ from the Trade Association Forum. In 2011, TIGA won six business awards including ‘Trade Association of the Year’ from the Trade Association Forum and ‘Outstanding Organisation’ from the Chartered Management Institute.  Richard Wilson won the ‘Leadership Award’ from the Trade Association Forum and the ‘Outstanding Leader’ award from the Chartered Management Institute. TIGA is an Investors in People organisation. For further information, please contact Dr Richard Wilson, TIGA CEO on: 07875 939 643, or email richard.wilson@tiga.org

About IC tomorrow

IC tomorrow, a Technology Strategy Board programme, enables content owners and application developers – any business with a new service, new business model or new way of deploying hardware or software technology – to trial their ideas with UK consumers through its test bed.

For more information please visit: IC tomorrow. Media enquiries about IC tomorrow should be directed to: Richard Botley, Sarah James or Karel Kumar at liberty – Tel: 0207 751 4444, email: ictomorrow@libertycomms.com

About Turbulenz

Turbulenz is a games platform built exclusively for the web. Offering the widest possible audience for brilliant content, Turbulenz brings social connectivity and high quality games together for the first time.

The Turbulenz games platform is an internet destination (turbulenz.com) that combines a new console-quality gaming experience with a social network. Powered by the Turbulenz HTML5 JavaScript SDK and social APIs that hook your game in with Facebook and Twitter, Turbulenz brings high quality 3D games and social features such as badges, leaderboards, live online multi-player and chat into one single web platform.

For more information, visit Turbulenz at www.turbulenz.com or contact Gavin Shields on 01483 338 720 or email gavinshields@turbulenz.com

About Abertay University

Abertay University launched the world’s first ever computer games degree in 1997. This postgraduate Master’s course was followed by a complementary undergraduate course, and later by specialist courses in production management and game applications development. Abertay has the highest number of Skillset accreditations for computer games courses (four out of ten across the UK) as well as holding full Skillset Media Academy status, a recognition of the important industry skills that are developed on our courses.  More information at www.abertay.ac.uk

About the Abertay Prototype Fund

Abertay University’s Prototype Fund is specially designed for start-up and small, established developers requiring additional working capital up to £25,000 to cover the staff costs to produce a prototype for a new intellectual property. The grant funding does not dilute equity ownership or create a balance sheet liability. The development team for the prototype can also be supplemented with graduates from any UK university and funded within the grant budget. Students and graduates can register now for work experience as part of the Talent Pool at the Prototype Fund website http://prototypefund.abertay.ac.uk/  


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.