When the abstract indie racing game Proun was launched as Pay What You Want, I promised to release the complete sales statistics of the game. Most game developers are not allowed to say anything about their sales, but I have written a blogpost that tells it all for Proun! You can read it here:
In short: Proun did really well and was played by lots of people, but only 1.76% of them chose to actually pay something for the game. So even though Proun was a big success, the Pay What You Want model was not.
Lots of other details, like how many people paid more than $30 for Proun, can be found in the blogpost!
Proun is a strange racing game in a world of geometric objects and large coloured surfaces. You avoid obstacles by rotating around a cable in order to gain as much speed as possible. There is no up or down; there is only the cable to which you are attached. Proun is a unique game that was inspired by early 20th century abstract artists like Kandinsky, El Lissitzky and Mondriaan. Proun has already been exhibited in several modern art museums and has been released for PC in June!
About Joost van Dongen
Joost van Dongen is a Dutch indie game creator, who has been working on Proun in his spare time for almost six years now, and is really proud that this work of love is finally complete! In his daily life, Joost is lead programmer and co-founder of Ronimo Games, the game development studio that recently announced the multiplayer craziness of Awesomenauts (Xbox360/PS3). Before that, Ronimo created the award winning side-scrolling strategy game Swords & Soldiers (PS3/Wii/PC/Mac/iPhone/iPad). When they were still students, Ronimo also made the original version of the colourful painting extravaganza De Blob. Proun, however, is a solo project that was developed by Joost in the weekends and evenings. Want to know more about Joost's adventures as a game developer? Read his blog for little bits of dev insight every week!
Development blog: http://blog.oogst3d.net