Proteus exploring PlayStation 3 and Vita this October with brand new features

FOR IMMEDIATE RELEASE

London, UK – 08.10.2013 – This month PlayStation fans will be able to get their hands on the enhanced version of the PC exploration game, Proteus. Released on PC in 2013 by Ed Key and David Kanaga, Proteus is a game all about discovery where players wonder a randomly generated, dreamlike island world, where the soundtrack is determined by the objects you discover while exploring.

Curve Studios has been working closely with designer Ed Key to bring the PlayStation port to life, including adding new features unique to the PS3 and Vita versions.

On the Vita version of the game, Proteus can generate an island based on your geographical location, and on the PlayStation 3, you can generate islands based on the current date.

Islands generated in this fashion will be the same for anyone in the same location or on the same day, and will also be more ‘wild’ than regular islands in the game, featuring various twists on the original’s islands and shifting, surreal colour palettes.

Players can also use the back-touch screen to gently affect the world around them, changing the island in subtle ways and remixing the colours of the world.

Curve are doing a fantastic job on the port, adding a lot of love and polish along the way. I’ve already had a really positive reception to people who have seen the PlayStation version and I’m really happy about how the new features enhance the game.” Said Key.

The PlayStation 3 and PlayStation Vita version of Proteus are being developed by Curve Studios and published through Curve Digital in late October.

Curve Digital Managing Director, Jason Perkins, commented: “Proteus is a game about exploration rather than checklists and goals, and we’ve worked very closely with Ed to make sure our new features reflect that. We’re excited to be bringing such an incredibly unique game to a console audience for the first time ever.”

Praise for the original Proteus:

“There's a heart-stopping surprise or two for the inquisitive player to discover, and there are several moments of understated theatre that Key seems to guide you to with an invisible hand.” - Eurogamer

“It is magical. There's a beauty in Proteus' unmatched simplicity and it knows it.” - IGN

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.” - Edge

About Proteus

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

About Curve Digital

Founded in 2012, Curve Digital publishes original IP and enhanced conversions of popular independent video games. Working with high profile developers such as Jasper Byrne (Lone Survivor) and Mike Bithell (Thomas Was Alone), Curve Digital helps individuals and small teams bring their games to a larger audience on popular console formats, including PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One and Wii-U.

For more information about Curve Digital, Curve Studios and Lone Survivor, please contact:

Rob Clarke, PR and Marketing Manager

Tel: 020 7566 0095

Email:  pr@curve-studios.com

www.curve-studios.com

 


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