Proun releases sales statistics after removing the free version

New sales statistics have been released for the unique abstract racing game Proun, showing how the removal of the free version influenced sales!

Proun was released as Pay What You Want, and a couple of months after its release all sales statistics where shared with the world. As an experiment, the free version of the game was removed at that point, to see whether doing Pay What You Want with a minimum price of $1 instead of $0 would sell better or worse. Today, the results of this experiment are shared on Proun's development blog at, so have a look to see whether removing the free version was a good idea or not!

About Proun

Proun is a strange racing game in a world of geometric objects and large coloured surfaces. You avoid obstacles by rotating around a cable in order to gain as much speed as possible. There is no up or down; there is only the cable to which you are attached. Proun is a unique game that was inspired by early 20th century abstract artists like Kandinsky, El Lissitzky and Mondriaan. Proun has already been exhibited in several modern art museums and has been released for PC in June 2011.

About Joost van Dongen

Joost van Dongen is a Dutch indie game creator, who has worked on Proun in his spare time for almost six years, and is really proud that this work of love has received such raving reviews! In his daily life, Joost is lead programmer and co-founder of Ronimo Games, the game development studio that will soon release the multiplayer craziness of Awesomenauts (Xbox360/PS3) to the world. Before that, Ronimo created the award winning side-scrolling strategy game Swords & Soldiers (PS3/Wii/PC/Mac/iPhone/iPad). When they were still students, Ronimo also made the original version of the colourful painting extravaganza De Blob. Proun, however, is a solo project that was developed by Joost in the weekends and evenings. Want to know more about Joost's adventures as a game developer? Read his blog for little bits of dev insight every week!

Press links



Development blog:  

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