For Immediate Release:
DUNDEE, Scotland– July 1, 2009– Realtime Worlds, the leading independent video game developer, announced today that Joshua Howard has joined the company as Program Manager. Joshua was most recently an executive at Hidden City Games, a virtual world/games portal company based in Seattle. Prior to that he was studio head of Carbonated Games, Microsoft's casual games studio, having been at Microsoft for 15 years.
As the Program Manager, Joshua will be responsible for coordinating across RTW’s numerous functions (development, operations, marketing, business development) and with its external partners to successfully deliver the APB online gaming experience to millions of gamers.
Joshua commented“I was drawn to Realtime Worlds because they had the expertise and experience to deliver on their ambitious goals. I am very pleased at the chance to be a part of Realtime Worlds, to help ship APB, and to be working with the tremendously talented people here focused on the vision of creating great games.”
Realtime Worlds currently has over 40 vacancies, listed at www.realtimeworlds.com
About Realtime Worlds
Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, and recently joined by CEO Gary Dale, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 250, its experienced teams have a tremendous history of creating some of the world's bestselling video games, including the global hit franchises 'Lemmings' and 'Grand Theft Auto'.
Realtime Worlds launched its first title, Crackdown, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.
Realtime Worlds is currently working on AllPoints Bulletin ( www.apb.com), a persistent, online action game with a contemporary urban setting and themed around celebrity, conflict, competition and creativity. In June 2009 Realtime Worlds entered into an exclusive marketing and distribution agreement with EA Partners to bring APB to PC in early 2010.
For more information on Realtime Worlds, visit www.realtimeworlds.com.