For immediate release
Helsinki, Finland (December 20, 2011) - Umbra Software, the premiere provider of state of the art rendering optimization middleware, announced today that Red Duck Inc., (Seoul) has licensed Umbra’s technology for its highly-anticipated Metro Conflict: Presto to be released for the PC as a free 2 play FPSMMO.
Developers taking full advantage of Umbra’s automated software occlusion culling include: Bungie, 38 Studios, IO Interactive, Sony Online Entertainment, Tripwire, CCP, Specular Interactive and Remedy Entertainment.
Red Duck Inc., well-known for its multiple award winning Alliance of Valiant Arms (A.V.A), is working on Metro Conflict: Presto, an online shooter set in the near future, offering state of the art graphics and unique combat features. Some of the new gameplay features specifically utilize Umbra’s technology. Umbra is a rendering and performance optimizing middleware that is used to improve frame rates and help to create visually striking game worlds. Umbra does this by optimizing critical parts of a game such as rendering, audio and game logic with highly effective content streaming. Umbra automatically generates portals in pre-process which are used for highly-efficient occlusion culling taking away tedious manual work from artists.
Umbra’s latest rendering optimizing suite, Umbra 3.1, is available for PlayStation 3™, Xbox 360™, PC, PlayStation Vita™ and iOS™ platforms for evaluation.
For more information on Umbra, please visit www.umbra3.com
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About Umbra Software
Umbra Software Ltd. ( www.umbra3.com) is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra Software specializes in occlusion culling, visibility and rendering optimization technology and provides middleware for videogames running on Xbox 360, PlayStation 3, PlayStation Vita, PC, iOS and other platforms. Umbra uses instantaneous occlusion computations to speed up the development cycle; it allows for truly alive, interactive worlds with more objects and characters with new levels of realism.
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