The UK conference, held in Brighton, welcomed thousands of guests and 100% Indie’s stand in particular was a hub for indie developers, as the initiative can help them get their games published on Samsung Apps.*
“This is 100% Indie’s first Develop conference and it was a huge success,” says Joe Wee, Founder of Chillingo who is now spearheading the 100% indie initiative with Samsung. “It was a brilliant opportunity to meet developers and technological pioneers and celebrate the genuine passion and talent in this industry. There’s a huge amount of raw talent out there and it was exciting to meet so many developers who are keen to bring their games to market as Samsung Apps.”
A great number of these developers had created 16 and even 8-bit style games, giving more than a nod to classic games of the past. 100% Indie took 30 Indie Heroes titles to the show – 30 of the initiative’s most popular games that have been self-published on Samsung Apps. The team also interviewed developers and exhibitors at the show and met with hundreds of indie developers, hosting a beach party to celebrate the growth of the indie gaming industry.
*The 100% Indie initiative is a collaboration between Chillingo, the leading indie mobile games publisher and division of Electronic Arts Inc. (NASDAQ: EA) and Samsung Electronics Co., Ltd. The partnership fuels the mobile games developer community and provide unparalleled revenue opportunities*. Spearheaded by Chillingo founders, Chris Byatte and Joe Wee, 100% Indie aims to inspire, foster and support indie developers around the world.
Any developers interested in joining 100% Indie should visit www.100PercentIndie.com and submit their games for consideration to Samsung’s mobile apps marketplace, Samsung Apps. The 100% Indie team will review all games to ensure they meet Samsung Apps standards, and once approved, guide developers through the process of bringing their games to market. The portal includes resourceful tools, inspiring articles and information to encourage and motivate developers to create incredible games.
* Developers will receive 100% revenue until September 3, 2013, 90% revenue share from September 4, 2013 – March 3, 2014, 80% revenue share from March 4, 2014 – March 3, 2015, and after March 4, 2015 on Samsung Apps, developers will receive 70% revenue share. Revenue share will be net of any applicable payment gateway and/or carrier charges.
Chillingo, a subsidiary of Electronic Arts, is a leading games publisher on iOS with numerous award-winning hits around the world including Angry Birds, Cut the Rope and Anomaly Warzone Earth. The company also publishes games for Android, Windows Phone 7, Steam, and other digital platforms. For more information about the company and its games, please visit www.chillingo.com.
About Samsung Electronics Co., Ltd.
Samsung Electronics Co., Ltd. is a global leader in technology, opening new possibilities for people everywhere. Through relentless innovation and discovery, we are transforming the worlds of televisions, smartphones, personal computers, printers, cameras, home appliances, LTE systems, medical devices, semiconductors and LED solutions. We employ 236,000 people across 79 countries with annual sales of US$187.8 billion. To discover more, please visit www.samsung.com.