SA GameDev Challenge VI wants you to play some games

(for immediate release)

August 6, 2011 - Here we are on a weekend, with all this free time, and nothing whatsoever to play.  Or ISN'T there?!  SomethingAwful's 6th Annual Game Development Challenge just wrapped up, and there's a beautiful bevvy of 40+ sweet, sweet games just waiting, begging, to be played by someone not unlike yourself.  Or perhaps someone sitting next to you, or your dog, or your parakeet, who knows - anyone whose appendages can reach the keyboard.  Whoever it may be, these poor developers would just love for someone to play the games they poured their blood, sweat and tears into over the month of July.

Where can those games be found?  Why right here, of course:

Now you'll note that these games all seem to have to do with Death and Taxes.  That would be because that was the theme - "Death and Taxes" - makes sense, no?  The idea was to integrate Death, Taxes, or Death and Taxes into the game in some way, whether literally or figuratively, and the lion's share did so admirably.  A metroidvania-style platformer with taxes and plenty of death?  We've got 3.  A crossover between Harvest Moon and Red Dead Redemption?  Oh yeah, it's there.  A game where a teenaged Death dates Taxes replete with awkward conversation and War as a jock? ... Strangely enough, yes, we even have that. And more!

Now on the wiki, all you'll be able to do is play the games, which is pretty cool in and of itself.  Try 'em out, share your favorites around, and if the developer listed contact details, feel free to give them (hopefully constructive) feedback if you like.

If you happen to be a member of the SomethingAwful forums, you'll also be able to hit the actual competition thread: and vote for your favorite.  You may even be able to watch that thread as a non-member to see how the voting and judges all eventually plays out (right now, "Mountain of Debt" has a strong lead, but that could certainly change).

So, come on, budge.  Go play some games!  If some seem somewhat unpolished - remember, they only had a month to build them.  They're all pretty short, and many are pretty awesome.  Think of it like indie gaming popcorn for a weekend binge.  

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