Sagus Cliffs – inXile Releases Second Screenshot From Torment: Tides of Numenera

Newport Beach, California – April 4, 2013 - inXile Entertainment today released a new screenshot from Torment: Tides of Numenera, the crowdfunded story-driven CRPG.

On Monday, you saw our first game screenshot, which was set in the Bloom. Today we have for you a second, which is set in Sagus Cliffs. Though we were very excited when the Bloom screenshot came together, we felt that it alone painted too narrow of a picture of what Torment would look like. We wanted show you (and to prove to ourselves) another environment to demonstrate some of the variation in architecture and color palettes that you’ll see in Torment. Here is our first attempt at a less organic location.

The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves.

Torment: Tides of Numenera is crafted in the tradition of Planescape™: Torment, set in the world of Monte Cook's Numenera, and reached its target funding level on Kickstarter within the first six hours of the 30-day campaign when it launched on March 6, 2013, also breaking Ouya’s record as the fastest Kickstarter to reach $1M.  http://www.youtube.com/watch?v=KwVe1l3-yoE

inXile has outlined further stretch goals extending to an ambitious $4.5M. These goals, which include an even more complicated morality system, a player stronghold, and new locations, were ideas culled from the original vision when scoping the project.

For further information on Torment: Tides of Numenera and to pledge your support, visit the Kickstarter page:

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera

UK and European Media

To arrange interviews with the Torment: Tides of Numenera team, please contact:

Stu Taylor at Dead Good Media hello@deadgoodmedia.com | T: +44 (0)7780 600 728

About Torment: Tides of Numenera

Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG game, Numenera.  Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With  Torment, inXile is striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:

·    Torment is a  single-player, isometric role-playing game.

·    You will play a  single, specific character, though you will encounter optional  NPC companions you may choose to include in your party.

·    The  story-driven  game will have a rich dialogue system and approach similar to that of  Planescape: Torment.

·    The game will be developed in the  Unity engine for  PC (Windows)Mac, and Linux  platforms.

·    The game will be available in English, French, German, Italian, Polish, Russian and Spanish.

·    The game will be distributed  DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

About inXile Entertainment

Founded by long-time industry veteran Brian Fargo in 2002, inXile Entertainment develops interactive entertainment software for all popular game systems, personal computers and wireless devices, and has recently shifted its focus back to RPGs, the genre Brian helped establish in the early 1980s when he founded Interplay. inXile has embraced a crowdfunding business model, with its Wasteland 2 project, and soon hopefully Torment: Tides of Numenera, being financed by its fans via Kickstarter. For more information about inXile Entertainment visit: http://www.inxile-entertainment.com


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