Scaleform and Epic Games Hit New Milestone in Games Middleware Support

GREENBELT, Md. and CARY, N.C. (May 15, 2009)– Scaleform Corporation, in coordination with Epic Games, Inc. has shipped the newest Scaleform GFx-Unreal Engine 3 integration kit in tandem with the latest QA-approved build of Unreal Engine 3 for all mutual licensees. The deep integration between the two products, along with Scaleform’s commitment to synchronize releases of its kit with recurring Unreal Engine 3 commercial code drops, marks a new achievement in middleware support and sets the example for Epic Games’ premiere Integrated Partners Program.

Scaleform GFx, the industry-leading user interface (UI) production tool for hardware-accelerated Adobe Flash-based scalable vector graphics and video, is fully integrated into the UE3 hardware-independent graphical rendering system, enabling artists to create scalable data-driven Flash UI elements for videos, menuing systems, overlays, HUDs and animated textures directly on 3D objects. The Scaleform GFx deep level of integration with Unreal Engine 3 includes ties with the Unreal Editor, UnrealScript, Unreal Kismet, packaging, threading, and most impressively, the Unreal Gemini renderer.

“Scaleform is the first Integrated Partner to offer a simultaneous release with an Unreal Engine QA-approved build,” remarked Dr. Michael Capps, president of Epic Games.“We applaud Scaleform for its commitment to maintain such great support for Unreal Engine 3 and our shared customers going forward.”

“We’ve invested heavily in making our integration with Unreal Engine 3 work really well, and want to ensure licensees have a seamless and smooth development process. Maintaining compatibility with every QA release of the engine is a top priority for us,” said Brendan Iribe, president of Scaleform.“Dozens of teams have adopted and successfully shipped hit titles with our UE3 integration kit. This joint effort between Scaleform and Epic signifies our commitment to deliver the highest level of timely and reliable professional support.”

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its“Unreal” series, most recently shipping“Unreal Tournament 3” for PC, PLAYSTATION®3 and Xbox 360®. Epic’s breakthrough game,“Gears of War,” won over 30 Game of the Year awards, and the sales of "Gears of War" and“Gears of War 2” have eclipsed 10 million units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game Developer magazine’s Best Engine Front Line Award and this year's Hall of Fame inductee. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

About Scaleform

Scaleform Corporation revolutionizes the interaction between humans and media with its industry leading Flash-based user interface (UI) design environment for video games. Enabling a new way of crafting media, Scaleform functions as an extension of its clients' teams, enhancing and streamlining the development process with technical ingenuity and accelerated workflow while lowering risk. The company's flagship solution, Scaleform GFx, is fast becoming ubiquitous in UI design, driving over 400 titles worldwide across multiple platforms, and is integrated with leading game engines for rapid, artist-driven Flash UI and casual game development on PC and console systems. To learn more about the new features in Scaleform GFx, visit www.scaleform.com.

Epic, Epic Games, Gears of War, Gears of War 2, Unreal, Unreal Engine and Unreal Tournament are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.

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PRESS CONTACTS:

Wendy Beasley

Scaleform Corporation

wbeasley@scaleform.com

Dana Cowley

Epic Games, Inc.

dana.cowley@epicgames.com


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