LOS ANGELES, Feb. 28, 2013  –  Scopely, a next generation mobile entertainment network, today announced the first five partner studios in its Developer Network including award-winning, independent studios  Double FineBig Cave GamesHigh Line GamesRocket Jump Games and  Zupcat Games

Through its developer program, Scopely works with independent gaming studios to co-develop multiplayer games that leverage its platform for technology, distribution, marketing and monetization. Scopely’s team supports developers in every step of the process from development to distribution across multiple platforms, ensuring all games are optimized for success. This levels the playing field, allowing independent game developers to compete head-to-head against the largest game companies in the world in the battle for reach, revenue and users.

“Scopely allows developers to focus their talents and resources on building quality games,” said Walter Driver, co-founder and CEO, Scopely. “We get involved early in the development cycle, integrating social mechanics across each game, investing in marketing and cross-promotional opportunities with our existing user base and ultimately, launching games so they are poised for success. We work with the most dynamic developers and studios with quality IP and talent we believe in, allowing them to cut through the clutter of millions of apps and bring a successful game to market.”

The independent studios joining the Scopely Developer Network include: 

·        Double Fine

An award-winning, independent game development studio founded in 2000 by games industry veteran Tim Schafer, Double Fine is committed to making high-quality games with an emphasis on originality, story, characters and fun. Located in San Francisco, Calif., Double Fine’s impressive games have also been recognized for a variety of awards including Psychonauts, which was named “Funniest Game Ever" by G4's X-Play and “Game of the Year” from Eurogamer. Additionally, Brutal Legend was the recipient of AIAS awards for both “Best Strategy/Simulation Game” and “Outstanding Achievement in Soundtrack.”  In 2012, Double Fine also set a Guinness World Record for raising over $3.3 million on Kickstarter for their upcoming adventure game.

·        Big Cave Games

Based in Dallas, Texas, the Big Cave team met while working on AAA console and PC titles (including the Call of Duty ™, Rage ™ and Doom ™ franchises). They are best known for their dungeon crawling action game, ORC: Vengeance, which was recognized as an App Store’s Editor’s Choice and Best of 2012, Showpiece Games. Additionally, it was named one of the Best iPhone and iPad Action Game of 2012 by TouchArcade.

·        High Line Games

Based in Brooklyn, N.Y., two of High Line’s founders met while working at Rockstar Games. They are best known for their popular word game, W.E.L.D.E.R., which has been a featured game in the App Store, Google Play Store and Amazon App Store. Additionally, it was the number one overall iPad app in the App Store and has received 4.5 stars in ratings across the board.

·        Rocket Jump Games

Based in Wellington, New Zealand, Rocket Jump Games was founded by friends “chasing the dream of creative freedom.” They are best known for Major Mayhem, a rail shooter published by Adult Swim that was a top ten overall app in nine countries in the App Store and in the top 25 all-time user ranked games in the Google Play store.

·        ZupCat Games

Based in Buenos Aires, Argentina, Zupcat is a team of approximately 25 developers and artists who are at the forefront of the South American social gaming industry. They are best known for their popular Facebook game Race Town, which was selected as a featured game in both Facebook’s AppCenter and Google’s social network, Orkut. ZupCat Games has over seven million downloads to date and has worked with clients such as Volkswagen, Cartoon Network, Fiat, Kraft Foods and MTV. ZupCat is backed by Kaszek Ventures, the leading VC firm in Latin America.


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at