Monday 22 nd November 2010: Tripwire Interactive are releasing 6 new screenshots from Red Orchestra 2, the game that PC Gamer described as“the best thing I saw at PAX.” The screenshots come from 3 of the winter maps from the game (Fallen Fighters, Red October and Commissar’s House), showing the environments, lighting and elements of the first-person cover system. The game, featuring German and Russian campaigns, in both single and multi player, as well as co-op modes, will be available in 2011.
About Red Orchestra 2:
Red Orchestra 2: Heroes of Stalingrad is the follow-up to Tripwire’s original hit multiplayer PC title, Red Orchestra: Ostfront 41-45, which has gone on to sell nearly half a million units since launch. This time, the game will feature a greatly expanded multi-player experience, with multiple new game modes, a complete first person cover system, destructible terrain, enhanced weapon mechanics and realistic WWII combat made truly accessible. In addition, the game will feature single-player and co-op game modes, allowing the player to play a full campaign from the Russian and, for the first time in a first person shooter, from the German point of view. Tripwire’s renowned weapon handling improved even further, with new features and sounds. And tanks created with fully-operational 3D interiors, hugely enhancing the original game’s vehicle experience. The key features:
- <*>Play as Both Armies. Follow the German army as they assault the city of Stalingrad, to the banks of the Volga. Follow the Soviet army as it holds the city against all the odds then destroys the Axis forces.*> <*>Infantry and Armor. Players can play and command infantry squads and tanks recreated in the highest levels of detail, with fully-operational 3D interiors*> <*>Free form single-player scenarios. WWII combat recreated as brutal battles, at close-quarters and at long ranges– not as a Hollywood-style movie.*> <*>Historically-accurate maps. Whole sections of the city will be recreated, more accurately than ever before, as well as areas outside the city. All these sections will be used for SP and MP play.*> <*>Persistent Stats and Player Progression. Grow in rank, earn medals, improve your abilities, and become a Hero.*> <*>Co-op mode. Allows the player to invite one or more friends to join in fighting through the entire campaign, fighting alongside each other, trying to protect and support each other and win the day.*> <*>Hero Rank. Gaining Hero Rank takes you into the top echelon of players. Heroes look different, have different capabilities, and affect the morale of other players.*> <*>Emotional Modeling. Morale and emotional states give the AI game play depth unheard of in the genre. Confident AI holds their ground and performs their duties effectively. Shock tactics can send enemy AI into a panic– mow them down as they flee for cover! AI’s fear of death balanced with their sense of honor provides an unpredictable and exciting battlefield experience.*> <*>Multiple MP Game Styles. Different game types including Tripwire’s well-known objective system enhanced as Territory mode, with Firefight, Skirmish and Countdown.*> <*>Full MP campaign“meta-game”, bringing more depth and meaning to individual battles.*>
About Tripwire Interactive
Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award-winning mod team and winners of the 2004 edition of the "$1,000,000 Make Something Unreal" competition. Released in early 2006, Tripwire Interactive's debut retail title Red Orchestra: Ostfront 41-45 achieved both critical and commercial success garnering several awards including "Multiplayer Game of the Year" and "FPS of the Year" for 2006. Killing Floor, Tripwire's second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. With some of the most-played PC multiplayer games on the market and over 1,000,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry. And if that wasn’t enough, in 2010, Tripwire is publishing Zeno Clash, The Ball, and Dwarfs, bringing more independent developers’ products to the world. For more information visit Tripwire Interactive's website at www.tripwireinteractive.com.