Sequence Reaches 100,000 Sales

Sequence Reaches 100,000 Sales

LOS ANGELES, CA, March 19th, 2012 – Sequence, the critically lauded rhythm/RPG hybrid from indie developer Iridium Studios, has sold a combined 100,000 copies on the Steam, Xbox Live Indie Games, and GamersGate platforms in a mere five months’ time.

“Seriously, though, that value only has significance because of the base-10 system humanity has taken a liking to,” said Jason Wishnov, CEO of Iridium Studios. “It has no actual meaning. If we were in base-9, we would have celebrated 59,049 copies sold instead.”

Peers in the gaming industry have told Iridium Studios to kindly shut up and profusely thank their fans, who helped them to achieve that precious sixth digit. Iridium, after some mild grumbling, agreed. They are currently working on a second game, which is very mysterious and you should not ask questions about it because that would totally ruin the suspense, man.

The first of Iridium Studios’ titles, Sequence features over 12 hours of gameplay, 90 minutes of recorded dialogue, and 28 tracks from Ronald Jenkees and Michael Wade Hamilton. Players switch back and forth between three separate streams of notes, fending off enemy attacks while maintaining a constant barrage of offensive and defensive spells. The art and character design were completed by Wendi Chen.

For more details about the series, including the official launch trailer, cast, and screenshots, please visit

About Iridium Studios

Iridium Studios was founded in 2009 by Jason Wishnov in Los Angeles, California. Dedicated to unique gameplay concepts, the company immediately began prototyping what would become its first game, Sequence. Utilizing the wealth of talent in the Hollywood area, and bringing aboard talented artists and musicians, Iridium Studios quickly completed its first title. Iridium has been featured at Joystiq, Kotaku, CinemaBlend, Eurogamer, Gamasutra, and EDGE Magazine.  

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