NEW YORK – December 9, 2011 – The time to relive the legend of King Arthur is almost upon us! Paradox Interactive and Neocore Games today revealed part one of a series of in-depth articles that will detail the perilous state of Britannia for upcoming RTS/RPG King Arthur II: The Role-playing Wargame on a weekly basis.
In this inaugural article, players will learn about the functions of the campaign map, including its monumental role in unit management, as well as learning about the various types of battle units themselves and the skill trees that go along with them.
Players who wish to know more about the challenges King Arthur will have to overcome can start by reading the first in-depth article here:
An excerpt from the first article:
"The Campaign Map of King Arthur II is the eerily beautiful island of mystical Britannia, a fully three dimensional map with rivers, forests, marshlands, towns and legendary places. The area you can explore is twice as big as it was in the first game, now including everything from Cornwall to the northernmost corner of the land. You can venture even beyond Hadrian's Wall and conquer the territory of the savage Pict hordes."