Serious game leaders heading to Valenciennes for e-virtuoses 2012

The European Serious game summit e-virtuoses opens its doors next month in Valenciennes, north of France, organised by the Grand Hainaut Chamber of Commerce (CCI).  The 500 professionals expected to attend will grow their expertise with a program of conferences based around 4 pivotal themes, discover emerging trends and take part in a dedicated research symposium.

Attendees can sign up for free at the event’s official website (pre-inscription required in order to attend) where they will also find full program details: http://www.e-virtuoses.net/fr/programme-conferences-serious-game.html

All the current issues facing the sector will be tackled over the course of 24 conferences scheduled for May 24 th.  Attendees will also have the opportunity to try out the 16 Serious games nominated for the ‘e-virtuoses Award’.

We’re very much looking forward to presenting our new Serious game ‘Florence’ at e-virtuoses in Valenciennes, and we can’t wait to meet all the key players driving this dynamic sector,” said Jérôme Poulain, commercial director at Audace. 

Audace will be taking part in a round table about the implementation of Serious games in the domain of health and medicine.

 

Some of the not-to-be-missed highlights from the e-virtuoses 2012 program:

 

Communication & marketing

- Total and  Paraschool tackle climate issues in society with the game event TOTAL GENIUS CAMPUS.

- Bayer and  KTM Advance talk about business values with the game TAM TAM.

-Californian company  Bunchball analyses gamification trends.

To close the day, the  Massachussetts Institute of Technology (MIT), Simlinx and  De Montfort University (UK) lead a round table to discuss a range of communication and marketing issues.

Training & education

- Daesign  unveils its latest e-learning solutions.

- PixeLearning and  Mavi Interactive discuss tools to motivate employees.

- KTM Advance presents Meca Genius, a video game which aims to educate university and high school students about careers in mechanical engineering.

 

Risk and Crisis Management

- EDF  and  Real Fusio demonstrate Formation intervention incendie EDF (Fire fighting training), a game designed to provide solutions for risk management in industry.

-Games for Health Europe showcases Serious games for the medical sector.

-VirDyS presents Sea Sim Crisis , a game designed to aid the management of marine pollution.

Evaluation and measurement of the impact of Serious games

-Newcomers to the world of Serious games will be initiated into the sector at the introductory session on May 24 th from 9-10 am (Session Starter).

One hour in the company of industry experts Julian Alvarez and Damien Djaouti will ensure that attendees leave with a wealth of information and their very own “Introduction to Serious games” booklet.

-From 2 pm to 2.20 pm, the  University Montpellier I and  MIT discuss the added value of Serious games in the context of the MoJOS project, a game engine developed for use by the medical industry.

-From 4 pm to 4.45 pm, the audience calculates the “cost of a Serious game” with the help of leading professionals from across Europe including Succubus Interactive (France),  Games4Health Europe (Netherlands) and the  Serious Games Institute (UK).

Check out the details of all 24 scheduled conferences by visiting the Serious game event’s official website at  www.e-virtuoses.net  

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For all media requests and press accreditation, contact Cosmocover, the video game marketing agency.

virtuoses@cosmocover.com"> e-virtuoses@cosmocover.com

or +33 (0)1 84 2001 04

About e-virtuoses

Created and initiated by the Grand Hainaut Chamber of Commerce (CCI), the e-virtuoses conference will take place on 23 and 24 May 2012 in Valenciennes, north of France.

For the 2012 edition, the event will offer buyers of Serious games in France and overseas, as well as decision makers from health, communication, human resources and any industry interested in video game innovation, the opportunity to grow their expertise, gain hands-on experience, and measure the real impact of Serious games.

Entry to the event is free. The event is financed by public bodies and the regional government. 


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