Sins of a Solar Empire v. 1.21 now live + new screenshots

The entire changelog is below or can be viewed here: http://forums.sinsofasolarempire.com/408939. The changes to the Alloy network code address lag in multiplayer games and there have been general gameplay fixes to scout ships and capital ships, in addition to A.I. changes in mines (BOOM.)

Please note that this update will erase game saves and recordings.

Multiplayer:

    <*>Tweak to the Alloy network code to try and keep clients from running ahead of the server, and to catch up better when clients lag behind. Our testing shows this should significantly improve overall multiplayer performance over ICO when Alloy is used.  <*>Players who flood the ICO chat system will now be kicked from the server. <*>Additional validation checks added to the ICO server.
Gameplay:
    <*>Fixed range on scout ships' mine detection ability to properly be 6,000. <*>Maximum level capital ships will no longer "leech" experience points. <*>Anti-very heavy vs. capital ship armor damage reduced from 0.75 to 0.6 (i.e., bomber squadrons will no longer do as much damage to capital ships).
AI:
    <*>AI players should now place mines with a higher priority nearer to structures.
Interface:
    <*>Research tabs with no research subjects should now be properly hidden. <*>Added an option to allow users having trouble with the cursor to switch to the Windows system cursor.
Sound:
    <*>Old sound effect for the Vasari Kortul re-added.
More information can be accessed at www.sinsofasolarempire.com.

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Stephanie Tinsley Schopp

Tinsley-PR | 323 469 4349

AIM/Skype: StephanieSchopp 


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