North Bergen, NJ - November 30, 2010 - It's not meant to be fair; it's meant to be funny and a hole-lot-of-fun! SkyZone Entertainment, Inc., a leading provider of premium mobile games, services and content, and FremantleMedia Enterprises (FME) today released Hole In The Wall on the iOS, BREW, J2ME mobile platforms, with Android soon to follow.
Based on the popular and outrageous Japanese game show, the globally successful Hole In The Wall features two teams who compete by attempting to force themselves through bizarrely shaped holes in a giant moving wall. Failure to do so results in players being pushed into a pool of water below. The mobile gamewill cost between $1.99 and $6.99 on various mobile platforms.
"SkyZone has never shied away from releasing mobile content based on successful entertainment properties, whether it be Animal House, The Three Stooges and now Hole In The Wall ," said Key N. Sar, Chief Marketing Officer and Business Development, SkyZone Entertainment. "With this game, we were able to distill the most important aspects of the show - teamwork, competition, joy, fun and tears - into a portable format where players could experience the absurdity at their fingertips."
" Hole In The Wall is one of the most exciting and innovative game show formats currently on television," added Nicholas Dale, Manager of Interactive for program licensor FME. "We are excited to work with a talented partner like SkyZone to bring the unique gameplay of the show to its fans through mobile devices."
Hole In The Wall gives players the chance to participate in this hilarious game. By manipulating the avatar's body with intuitive onscreen controls, players can attempt to fit through increasingly difficult holes to win points. As they advance through all nine levels, points earned can be used to "buy" in-game items like boots, helmets, suit upgrades and more to customize their character. With both single and turn-based multiplayer modes, this mobile game provides hours of gripping and challenging content to keep even the most hardcore gamers entertained.
The iPhone iteration of the Hole In The Wall game will include special features such as multi-touch and iTunes support, wall posting of scores, high sound quality and visual effects that take advantage of the iPhone's graphic capabilities.
Hole In The Wall has aired in 40 territories worldwide and has been the number one show in its time period across key territories including Japan, Australia, the Netherlands and the UK.
About FremantleMedia Enterprises&FremantleMedia
FremantleMedia is one of the leading creators and producers of entertainment brands in the world. FremantleMedia is part of the RTL Group, Europe's largest television and radio broadcast company, which is in turn 90 percent owned by Bertelsmann AG, one of the world's major media and entertainment companies. FremantleMedia's worldwide production arm is responsible for many of the world's highest rated prime time entertainment, drama, serial drama and factual entertainment programmes. FremantleMedia Enterprises is the brand extension arm of FremantleMedia, offering a one-stop-shop for all Licensing, Distribution and Home Entertainment around the world. The FremantleMedia Group (which includes talkbackTHAMES, UFA and Grundy amongst others) has operations in 22 countries, one of the most comprehensive global networks, creating nearly 10,000 hours of programming a year, rolling out more than 60 formats and managing over 300 individual titles. FremantleMedia has some of the world's most sought after and long running formats in its catalogue, and globally, produces such programmes as: Idols (co-produced with 19 Productions in the US), The X Factor (co-produced with Syco in the UK), Got Talent (co-produced with Syco in the UK and the US), Neighbours, Family Feud, The Price is Right, Farmer Wants A Wife and Hole In The Wall.
About SkyZone Entertainment, Inc.
SkyZone Entertainment, Inc. creates and delivers exciting "Made for Mobile" content that meets emerging consumer demand for gaming over multiple mobile phone networks and home entertainment devices. Through a network of investors and partners such as VSST, CVE and SK Group, SkyZone draws on an advanced Korean legacy of network interoperability and publishing innovation to offer cutting-edge games and brand name applications featuring 3D graphics, networked multiplayer environments and trans-medial access to telecommunications carriers and mobile gamers around the world. For more information, visit www.skyzonemobile.com.
Trademarks are owned by their respective companies.
Bender/Helper Impact on behalf of SkyZone Entertainment