SLINGO CEO RICH ROBERTS TO SPEAK AT THE GLOBAL iGAMING SUMMIT & EXPO AND ONLINE BINGO SUMMIT THIS MONTH

HACKENSACK, NJ – April 10, 2012 – Slingo, Inc., a leading cross-media gaming company, today announced that its CEO, Rich Roberts, is participating in two upcoming iGaming summits later this month:  the 12 th Annual Global iGaming Summit & Expo (GiGse) and the 7 th Annual Online Bingo Summit.

One of the first casual games companies, Slingo has firmly established itself as a premier brand across multiple entertainment platforms, including casino slots and state lotteries.  Thanks to his extensive background in interactive gaming, Roberts has been a transformative voice at Slingo, and has successfully positioned the company at the forefront of iGaming.

Roberts has been chosen to speak at the 12 th Annual Global iGaming Summit & Expo in San Francisco, CA to discuss strategies for monetizing social, casual, skill games and games of chance through social networks.  At the Online Bingo Summit, Roberts will be one of four expert panelists on the “Future of Online Bingo”, offering insight into new ways to innovate current Bingo offerings and reach new audiences.

Slingo is played by over 55 million people across a variety of gaming platforms, including online, retail, mobile, casino slots and others.  Over 50 million Slingo games have been downloaded across the Internet and almost 5 billion games of Slingo have been played online.  Currently, Slingo is the #1 Casino App on iTunes, while the Zynga Slingo Facebook game has 14 million monthly active users (MAU) and more than 4 million daily active users (DAU), making it one of the fastest growing Facebook games to date*.

Slingo.com has more than 4 million registered users -- 80% of which are women who are highly engaged and spend an average of 34 minutes per visit.  That reach is an unparalleled benefit for Slingo’s advertising partners as the company recently experienced a 100% year-over-year increase in seamlessly integrated video ads, which now total more than 14 million video opportunities per month.

About Slingo, Inc.

Established in 1996, Slingo, Inc. was one of the first casual games companies and is currently one of the leading cross-media gaming companies worldwide.  It currently develops and licenses the intellectual property for the Slingo ® brand of games, to include casual and social games; casino slot machines and table games; lottery tickets, TV programming and more.  In February 2012, Slingo partnered with Zynga to launch Zynga Slingo, which became one of the fastest-growing Facebook games by daily active users*.  The Slingo brand reaches over 55 million people through casino slots, online, retail, mobile and other platforms, and its website has over 4 million registered users.  People can play free games, as well as join the social networking community and enter sweepstakes for a chance to win cash prizes by visiting http://www.slingo.com.

* AppData is an independent application traffic tracking service of Inside Network , a division of WebMediaBrands, Inc.

# # #

   


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.