Slingshot Develops New Immersive Game for Animated Exeter

January 22, 2013: Slingshot, creators of the internationally renowned zombie chase game, 2.8 Hours Later, have been commissioned to create a new immersive game for the UK’s leading public animation festival, Animated Exeter.

Time Winders is inspired by the short story, The Exeter Riddles, which was specially commissioned from the award-winning children’s author, Philip Reeve ( Predator Cites Quartet, Fever Crumb Series) as part of a tie-in with the Children’s Literature Festival, Extreme Imagination.

The game will take place across the streets of Exeter from the 21 st to 23 rd February as part of Animated Exeter, which this year offers visitors a range of games to play.

Time Winders is a game that challenges players to mend the fractures in time to prevent the destruction of Exeter’s past, present and future. It uses the latest in pervasive gaming technology combined with animation and theatre to create a unique story telling experience where the player controls the action.

Players navigate their way between half a dozen secret locations across Exeter city centre, armed with a smart object through which they are able to interact with mini games at each location via the use of radio frequency identification (RFID) card readers. These mini games range from racing giant desert vehicles across sun blistered sand dunes to trapping nightmarish monsters in clockwork computers, closing portals in time to firing a laser cannon at bombs spilling over from World War Two.

Each location is set in a different time zone. Players will be set a challenge at each stop, upon completion of which they will be able to stabilise that time zone and move on to the next until a final climatic challenge.

The game uses technology developed by the University of Nottingham’s Mixed Reality Lab, as part of the EPSRC* supported Orchid Project, which is exploring how human interaction with computers is set to change as computation increasingly pervades the modern world.

Animated Exeter’s Director, Susannah Shaw, said she wanted to introduce a gaming element to keep the Festival fresh: “Originally we wanted to design a computer game based on the story, but a street game is so much more inclusive. Much more fun than sitting down and looking at a computer screen.”

Slingshot games are already well known to the gaming public. Their signature game, 2.8 Hours Later, is a thrilling zombie chase played on the city streets at twilight. To date the game has been played by over twenty thousand players in Bristol, Leeds, Glasgow, Liverpool, Manchester, Birmingham and London. Slingshot is touring the game further this year, and is planning to roll it out to further locations both within the UK and internationally next year.

Time Winders is designed to be played by all ages, down to children as young as eight years old. This is a departure for Slingshot, whose other games are all for the over-18s. Under-18s need to be accompanied by an adult.

Time Winders –

Thu 21 Feb / Fri 22 Feb / Sat 23 Feb

2pm – 5pm / sessions

Booking: Exeter Phoenix.

Registration: Imaginary Lounge

£12 /  £8, suitable 8 years+ under 18s must be accompanied.

Suitable for all games lovers, Time Winders combines action, animation and theatre to create a unique story telling experience where the player controls the action.

ENDS

 


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