TEMPE, Ariz.– September 15, 2009– Solid State Networks, Inc., the leading developer of online game publishing software, will present a panel discussion titled Conversion Technologies: Design and Implementation Strategies for Expanding Profitability of Online Games, which will be held on Thursday, September 17, 2009 at 3:00 p.m. during the Game Developers Conference (GDC) Austin.
Matthew Shaw, CTO of online game developer EA Mythic, and Matthew Hannus, CEO of live game operator Sleepy Giant, will join Solid State Networks CEO Rick Buonincontri to provide insights and to share their collective experiences with regard to the development, launch and operation of online games. The discussion will focus on the early design and technology decisions that affect the ability to attract, convert and retain players– decisions which directly impact the financial success of a game. Panelists will survey and assess the benefits and disadvantages of a variety of technologies as well as discuss best practices for implementation.
“Successful design of online games is expanding to include addressing challenges unique to the Internet as a medium for game play,” stated Rick Buonincontri, founder and CEO of Solid State Networks.“We’ve seen firsthand how developers and publishers of all sizes struggle with the inherent technical challenges of online game publishing, player conversions, and monetization models all of which will be addressed in this panel.”
About Solid State Networks
Solid State Networks is a leading developer of specialized, high performance content delivery solutions, including game delivery, patching and publishing software. Since 2007, Solid State Networks has steadily gained recognition within the gaming industry as a highly innovative company with reliable technology and versatile game delivery and patching solutions for companies such as Funcom, Riot Games, Wizards of the Coast, Vogster, Abandon Interactive and others. For more information, please visit www.solidstatenetworks.com.
Media Contact: Kirk Green