SpeedTree® for Games Supports Sony Computer Entertainment’s PlayStation®4

COLUMBIA, SC – Several games under development for Sony Computer Entertainment (SCEI)’s PlayStation®4 will feature SpeedTree ® for Games, and it was announced today that the game industry’s premier vegetation middleware fully supports the platform.

In an event February 20, SCEI set a launch timetable of the 2013 holidays for PlayStation®4.

“Now that SCEI has formally announced the new console, we are very pleased to reveal that we have been involved for some time,” said Chris King, CEO of SpeedTree developer Interactive Data Visualization, Inc. “We also look forward to identifying PlayStation®4 titles when the time is right.”

“We are delighted with the architecture of SCEI's next console,” added Mr. King. “We look forward to helping our PlayStation®4 licensees bring their environments to life with the best vegetation tools in the industry, whether their objective is breathtaking fantasy or stunning realism.”

SpeedTree for Games, winner of a Front Line Award for middleware, delivers amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics and wind effects, as well as an SDK that can be programmed to support any level of engine integration. SpeedTree includes SpeedTree Modeler, which offers a unique hybrid of hand and procedural modeling options and has been used in countless games and a growing list of movies, including Avatar. SpeedTree was created by Interactive Data Visualization, Inc. (IDV), founded in 1999 to develop graphic and visualization tools for a wide variety of industries. For more information, visit www.speedtree.com.

"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.

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