SpeedTree® for Games to Support Xbox One

COLUMBIA, SC – It was announced today that SpeedTree ® for Games will fully support Xbox One, the all-in-one games and entertainment system from Microsoft. As one of the game industry’s most popular middleware products, SpeedTree will be featured in several games currently under development for Xbox One.

“Our team’s early involvement with this platform has enabled us to support Xbox One game developers from the beginning,” said Chris King, CEO of SpeedTree developer Interactive Data Visualization, Inc. “As with the Xbox 360, the Xbox One development environment is a pleasure to work with. We hit the ground running from the moment we got our first dev kit.”

“We expect to announce SpeedTree’s role in several Xbox One game titles as they are revealed,” noted Mr. King. “While supporting Xbox One addresses our goal of offering the most advanced, real-time vegetation solution for the next generation of consoles, we’ll continue also supporting Xbox 360® and our other popular game platform licenses.”

SpeedTree for Games, winner of a Front Line Award for middleware, delivers amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics and wind effects, as well as an SDK that can be programmed to support any level of engine integration. SpeedTree includes SpeedTree Modeler, which offers a unique hybrid of hand and procedural modeling options and has been used in countless games and a growing list of movies, including Avatar. SpeedTree was created by Interactive Data Visualization, Inc. (IDV), founded in 1999 to develop graphic and visualization tools for a wide variety of industries. For more information, visit www.speedtree.com.

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