SpeedTree® Version 5.2 Launches

FOR IMMEDIATE RELEASE: July 22, 2010

EXTENSIVE WORLD BUILDING FEATURES

EXPORTABLE CINEMA-QUALITY WIND

SPECIES COUNT TOPS 125

COLUMBIA, SC–SpeedTree ® v5.2, available now for evaluation&licensing, offers the following new features:

    <*>Expanded Library. New pines, broadleaves, shrubs and other species, bringing the total v5 library count to more than 125 species. <*>Cinema-Quality Wind, Exportable via Point Caching. Rolling wind effects and individual leaf motion, including random leaf twitching, which can be exported via point caching for animations, game cutscenes etc. <*>World Building in SpeedTree Modeler. A toolset for filling vast areas quickly by setting any number of rules for foliage placement, e.g. according to slope, location of water, other trees etc.; plus the ability to view changes in real time. <*>Mesh-Based Growth. Grow branches, leaves, trunks etc. off of arbitrary meshes. <*>Memory Reductions. SpeedTree Modeler memory demands vs. v5.1 reduced by up to 40 percent. <*>Unit and Arbitrary Size Conversions. Convert SpeedTree models to the units of your choice.

“Version 5.2 delivers options that have been requested by both our game and animation customers,” said IDV President Michael Sechrest.“These new features ensure an even faster, more efficient path to bringing precisely-modeled, naturally-animated trees quickly to vast virtual areas.” New v5.2 features will be demonstrated during SIGGRAPH 2010 next week in Los Angeles, at the SpeedTree display in booth #239.

SpeedTree, winner of the 2005 Front Line Award for middleware, delivers beautiful, amazingly natural real-time trees and plants with seamless LOD transitions, an array of lighting, physics& wind effects, and an SDK programmed to support any level of engine integration. SpeedTree includes the SpeedTree Modeler, a Windows application that offers a unique hybrid of hand and procedural modeling options.

Interactive Data Visualization, Inc. (IDV) develops software products with a focus on real-time three dimensional applications for the game development, visual simulation, engineering visualization, and animation industries. IDV, a privately held corporation, was founded in 1999 in Columbia, South Carolina. For more information about IDV, visit www.idvinc.com.

- 30 -

CONTACT: Kevin Meredith ~ meredith@idvinc.com ~ (803) 356-1999



Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.