Sundog Launches Triton Ocean SDK 2.0

Orlando, Fla. (March 4, 2013) - Sundog Software released version 2.0 of its Triton Ocean SDK, which adds realistic 3D ocean and water effects to games, simulations, and training systems. This new release adds new coastal and shoreline effects, rotor wash effects, and impact effects to Triton's capabilities.

"We've added the features most requested from our customers in the gaming and simulation industries," said Frank Kane, Founder of Sundog Software. "Having shorelines with waves that grow upon approach and water that becomes transparent near the shore lends extra realism to coastal scenes. And, games and simulations alike want to disturb the water surface with things like helicopter rotors, propellers, bullets, and torpedos. Triton 2.0 makes that all possible, with real 3D waves and spray effects."

Triton is currently used by the US Navy and many major simulation companies and game developers around the world. "Triton offers the realism and physics expected by the training industry, with graphics that are as fast and attractive as anything you'll see in the latest top video games," continued Kane. "We think it will make training more immersive, and games more realistic."

Triton 2.0 is available now for evaluation at Sundog Software's website at

About Sundog Software LLC

Founded in 2006, Sundog Software specializes in the real-time rendering of natural environments. Its SilverLining and Triton C++ and C# libraries provide OpenGL and DirectX developers with visual simulation of the sky, ocean, 3D volumetric clouds and weather effects. Sundog’s software is used worldwide by professional game developers, large military contractors and aviation companies developing flight training simulators, architectural visualization companies and broadcast video application developers. Its customers also include NASA and the FAA.

Sundog Software is located outside of Orlando in Winter Springs, Fla. To learn more, please visit


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