Lexington, Kentucky - May 24th, 2012 - Super Soul is proud to announce the release of Compromised on Xbox Live Indie marketplace for 240 MS points.
In Compromised, you are Aero, a defender struggling to protect your world from invading forces. Stranded in the wastelands of Se-Da you must survive the enemy assault and take down massive bosses in an effort to find a way home.
Compromised is a top-down shooter spanning 10 levels of hardcore action with over 25 enemy types, four massive bosses featuring their own levels, and an intriguing story.
Compromised features a unique art style inspired by the 16 bit era but with the added possibilities of current gen tech, a custom soundtrack written by an experimental electronic artist, and cutscenes to immerse the player in the intriguing plot. Mixed in is an upgrade system, a specials weapons system to unleash havoc on the enemy, and free DLC already being developed.
“Here is my generic quote about how awesome and original our game is!” says Richie Hoagland, Creative Director at Super Soul.
Launch Trailer: http://youtu.be/yZgdKmNztIU
About Super Soul
Super Soul is John Meister and Richie Hoagland, two master assassins fueled by chicken nuggets, coffee, and a passion for games. The two met at a gallery where Richie was exhibiting one of his interactive works. After crossing paths again a year ago, they quit their jobs and started working crazy hours in an old radio station called Super Soul WTLA. Compromised is the first commercial game to be developed by Super Soul.
Aside from commercial titles, Super Soul participates in game jam events, runs a local game development group ( runjumpdev.com) and experiments with non traditional games. More info on their experimental projects can be found at the company website: www.supersoul.co