Survival strategy game World of the Living Dead claws its way into open beta

For immediate release:

Dublin, Ireland. March 14, 2012. Brutally difficult indie survival

strategy zombie game World of the Living Dead has broken down the

barricades and officially burst into open beta. A freshly reanimated

Los Angeles County server is only the start of a worldwide

zombocalypse simulation which takes a different approach to the zombie

game. Focusing on survival rather than headshots, WotLD is for the

hardcore gamer who likes to think ten steps ahead.

Trailer and gameplay video:

Anyone can play now at

WotLD makes innovative use of Google Maps and US Census data to create

a massive game universe based on real-world locations. Zombie numbers

in each city block react to player activity as they scavenge for

supplies, kill zeds or raid other survivors. Realistic starvation and

dehydration combine with the effects of fear and fatigue to make it

tough to survive in a game where every city block is teeming with

faceless hordes of the living dead.

“World of the Living Dead is dark and unforgiving. It’s designed for

gamers who want a real challenge,” said developer Dave Barton. “The

zombie genre is about difficult moral decisions, about vicious

competition for limited supplies after civilization has collapsed. Do

you feed everyone? Do you sacrifice a bitten survivor? Do you attack a

squad of weaker survivors? WotLD forces players to make these choices

every day.”

With a unique background story involving a desperate “survival of the

fittest” plan by the shadowy National Emergency Control & Relief

Agency, bonus collectibles, drag and drop inventory management and a

flexible approach to developing skills and managing multiple

characters, WotLD is unlike any other massively-multiplayer zombie

game on the Internet.

World of the Living Dead feature list


  • Survival strategy zombie MMO browser game
  • Huge game universe, starting with all of Los Angeles County
  • Background story based on a drastic plan to save humanity
  • Competition for limited resources - locations do not replenish
  • Realistic character needs based on fear, fatigue, hunger and thirst
  • Hardcore PvP with character permadeath and item looting from corpses
  • Establish upgradeable safehouses and claim territory
  • Control multiple characters with unique skill development paths
  • Real-world weapons and items
  • 150+ in-game collectible bonus cards
  • Dozens of achievements for surviving, fighting and exploring
  • Over 9 million zombies!

WotLD logo and press kit with screenshots available at

About Ballardia


World of the Living Dead is the first game from Irish independent

studio Ballardia. Founded by former Jolt Online Chief Game Designer,

Dave Barton (Legends of Zork) and former Jolt Online CTO, Kulpreet

Singh, they are focusing on developing entertaining, challenging and

deep browser games. For more information, see


World of the Living Dead


The WotLD Community

WotLD Updates


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at