TAKE ON HELICOPTERS

Prague, Czech Republic December 22 nd - Bohemia Interactive, the award-winning independent Czech development studio, is delighted to inform everyone about a number of news items for the recently published and widely well received PC game Take on Helicopters.

 

Take on Helicopters Patch 1.03Bainbridge - has been freshly released. The patch introduces various miscellaneous fixes to all areas of the game, including some smaller flight model tweaks. Patch highlights are included below, while the full list of changes can be found in the patch’s documentation.

Patch Highlights:

  • Reduced Ground Effect strength - engine-based improvements

  • Small flight model tweaks - based on community/ internal feedback

  • Heliport character animations – mission briefings include new animations

  • Czech language support – more languages to be added asap

  • Benchmark added - challenge your hardware!

  • Picture-in-Picture quality setting - select the quality of PiP (performance)

Full patch information can be found on the official Take on Helicopters website.

Take On Benchmarks : Back by popular demand, patch 1.03 includes a new benchmark for all to try! Now players can choose to finely tune their game-settings by running a consistent set of events which include the most commonly-used systems in TKOH, such as RotorLib & AI simulation. Further information is available on the official Take on Helicopters website.

Take On Narrative – Origins: Our developer blog has been updated with an insightful entry on the art of the narrative by Take on Helicopter’s Creative Lead Jay Crowe. This in depth blog entry will not only be of interest to fans of Take on Helicopters, but also game design students or anyone with a passion for gaming. Full article is available on the Bohemia Interactive Dev website.

Take On Seattle: Also on Bohemia Interactive’s Developer website is a new entry in the “Report In” series where members of the Take on Helicopters design team sit down to discuss aspects of the game. This time around we interview one of Bohemia Interactive's Environment Lead Designers, Miroslav Horvath, who talks about bringing an existing city - Seattle - into the virtual world.

Take On Helicopters – Behind the Scenes! A selection of photos from the development of Take on Helicopters can be found on the official Take on Helicopters website.

Take On Java: Quietly announced on our official forums this week is some excellent news for people who like to create their own missions for Take on Helicopters, mission editing will be moving to Java! Read more in the forum post. In short this will revolutionize mission editing as Java is a much more powerful language, Object-Oriented code is much cleaner and more maintainable, many standard libraries available, much better debugging, as well as being more widely known and accepted by people around the world.

We would like to thank all Take On Helicopters fans, our partners and everyone who helped us to release this game!

Merry Christmas and Happy New Year! - http://www.bistudio.com/happy-holidays/

Track us on the web and via social networks to be the first to know:

YouTube: takeonthegame

Twitter: takeonthegame

Facebook: takeonthegame

Facebook: Bohemia Interactive

– ENDS –

Media Contacts:

Bohemia Interactive

Ota Vrtatko

Email: ota.vrtatko@bistudio.com

Tel: +420 910 059 266

About Bohemia Interactive

Established in 1999 in Prague, Czech Republic, Bohemia Interactive is an independent game development studio that focuses on developing original state of the art computer entertainment and simulation software, including the research of proprietary advanced real-time 3D graphics, artificial intelligence and physical simulation technologies for real-time interactive environments.

Operation Flashpoint*, Bohemia Interactive's debut game published by Codemasters in 2001, became the No. 1 best-selling PC game around the world and has won many international awards, including “Game of The Year” and “Best Action Game.” Over two million copies of Operation Flashpoint have been sold since its release. Bohemia Interactive’s second major release, Arma: Armed Assault, followed in 2007 and sold over half million copies on PC through various local publishing partners. Arma 2, the latest hit in the series of realistic military simulators, released worldwide during summer 2009 and was placed in the top positions of official PC charts around the world immediately thereafter. Arma 2 won "Most PC" Game in the 2009 PC Gamer Awards and is featured 14th in their "Best PC Game of all times".

Following the release of Arma 2, the standalone expansion pack Arma 2: Operation Arrowhead was developed. This massive expansion was strongly received by both critics and fans alike; reviews considered it as surpassing the previous title and building on its strong mil-sim heritage. The ‘Armaverse’ was then expanded further by the hugely popular British Armed Forces (BAF) and Private Military Company (PMC) DLCs, both released in 2010.

In November 2011, Bohemia Interactive released Take On Helicopters. This brand new helicopter game intended to deliver an authentic helicopter experience, while bringing several innovations to the flight sim genre. Take On Helicopters was gratefully received, with multiple reviewers praising its refreshing take on the flight sim genre.

Currently under development at the studio are two massive PC titles; Arma 3 and the sci-fi action strategy game Carrier Command: Gaea Mission.

Bohemia Interactive won the Best PC Game Developer award for 2001 at London’s ECTS exhibition and Rookie Studio of the Year award at GDC 2002.

http://www.bistudio.com/ I http://community.bistudio.com I http://forums.bistudio.com/

*Operation Flashpoint"™ is a trademark of Codemasters.

 

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