San Diego, CA - January 14, 2013 - Last week, veteran game development studio, Heavy Water, launched their open world-building toolset, the Axis Game Factory, on Kickstarter;, promising gamers an innovative way to create, design, build, share and play their very own games and Machinima- style animations. But instead of outlining a design concept and dangling a carrot of possibilities, they have created the first phase of the product and are offering anyone a chance to download it and begin kicking the tires!
Having only worked with the prototype for a few hours, project backer, Jeremy Wilfinger posted, "AGF is a very progressive software idea that could really make some waves in the industry, in addition to creating jobs and a quality consumer product. I don't know of any other project on Kickstarter that is more deserving of getting funded. Let's make this happen people!"
By providing players with an endless resource to AAA-quality assets, themes, characters, NPC?s, enemies, cameras, game modes, lights, skyboxes, weapons and props, players are empowered to draw upon their imagination in a way they have never been able to do so before. What makes this a true game-changer is that players can master the Axis Game Factory without having to write a single line of code, animate a character or model an asset.
Since offering free access to the prototype over the weekend, the team at Heavy Water have received an overwhelmingly positive response from the users that include samples of games created, screen grabs and even articles published by media game enthusiast.
As Matthew Bennett, Associate Editor of Electronic Gaming Magazine wrote in an article published yesterday about a game he just created, "The whole thing took me around three hours to create once I' decided how I was going to do it... Once I had the basic idea down it was just a matter of slotting the assets together. The great thing is that all the complex parts such as collision and animation are already taken care of by the software, it's just a matter of placing objects where you want them to go.|" He further added, "I have absolutely no coding or game design experience and I was able to put this together quickly and easily, which pretty much proves that Heavy Water's claims are true."
Heavy Water is inviting anyone access to the prototype, all you have to do is send an email to them at firstname.lastname@example.org with your full name and email address and they will invite you to their internal test facility.
AXIS GAME FACTORY IS FOR ANYONE - KIDS, ADULTS, DESIGNERS, PROFESSIONALS, DIRECTORS, STORYTELLERS AND IMAGINEERS...IF YOU CAN DREAM IT - YOU CAN BUILD IT!
About Axis Game Factory
Led by industry veteran, Matt McDonald, and his development team at Heavy Water, the Axis Game Factory is a culmination of decades of game development experience and the overwhelming desire to provide a gaming environment where designing a game is as easy as it is fun to play. That, coupled with a built-in reward system that allows players to earn credit for time spent playing, the popularity of their creations and the amount of games "shared" within the community to purchase additional assets and features in the Axis Game Factory, it is a truly open-handed product that not only reinforces creative development and design but rewards you for doing so.
Built for the PC/Mac/Linux systems, Axis Game Factory is a real time game tool-set (built in UNITY) that acts and looks like a scene editor/game development tool but all the hard parts have been removed - without having to know how to program or model in 3D!
Axis Game Factory Kickstarter:
Watch Demos, and Axis Game Factory Instructional Videos:
For more information about Axis Game Factory please visit: http://www.axisgamefactory.com.
About Heavy Water
Heavy Water (dba of Vision Scape Interactive, Inc.) is an experienced game development and publishing studio located in San Diego, CA. Having been in the industry since 1997, they have extensive knowledge in building complete game engines from scratch for multiple console systems, writing cutting-edge tools for 3D modeling and animation packages, creating original properties for game, toy and 3D animated television series and self-publishing their own games and content for virtual worlds.
Led by game veteran, Matt McDonald?s signature design and technical ingenuity, Heavy Water has broken barriers since the early 90?s on art styles, animation, technical pipelines and processes as well as deep design and gameplay innovations. As a studio, they have contributed to over 100+ projects and game titles, ranging from MMO?s to Action Adventure with online multiplayer systems to rich, story-driven games featuring an expansive characters and cinematics. Having worked on many of the largest franchise titles for leading clients in the industry, they are a well-trusted partner and excel at contributing content for a variety of interactive platforms. Heavy Water is currently focused on self-publishing content for a variety of platforms that include Sony?s PlayStation3, PlayStation Home, iOS, PC, Mac, Linux and Android. Please visit http://www.heavyh2o.com for more information.
For additional information about Heavy Water, or Axis Game Factory please contact: Tammy McDonald email@example.com.