The Commander Series Expands To The Napoleonic Era

After the surprising success of World War II hex-based strategy game Commander: Europe at War, Slitherine is pleased to announce the extension of the franchise to a new and even more challenging historical setting with Commander: Napoleon at War.

The first in the series of high level turn based strategy games, Commander: Europe at War launched in July 2007 and, since then has received a wide array of stunning reviews from all over the world. It is now considered as one of the benchmark titles in the genre and has been translated into more than 10 languages. 'We are very pleased with how Commander: Europe at War did in the market', said Iain McNeil, Development Director of Slitherine. 'It was our first release under the Kameleon Project brand, and we are happy to have proved we can help small independent developers, not only by completing and releasing their games, but also by making them a success story in the marketplace'.

Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War’s original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under the Kameleon Project umbrella.

'Commander: Napoleon at War will not be re-inventing the strategic approach of its predecessor', continues Iain McNeil. 'We want to adapt the gameplay to the different war mechanics and troop movements of the Napoleonic era but keep the same fresh and simple gameplay approach that is easy to learn, but hard to master. Also thanks to the support of an ever growing community of fans, Commander: Europe at War has evolved into a great gaming experience and so we don't want to change too much of it'.

Features

• 8 campaigns starting from Napoleons assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815.

• Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.

• Huge map covering all of Europe in amazing detail

• Research many new technologies and control the focus of your nations research.

• Dynamic weather system including mud, snow, storms and more

• Trade routes and pirate raids

• Fortresses and siege warfare

• 12 different units types including Militia, Line&Guard Infantry, Light&Heavy Cavalry, Foot&Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers.

• Recruit historic commanders such as Ney, Blucher, Wellington&many more.

• Multiplayer via LAN, hot seat, PBEM and Internet

- Slitherine Software UK Ltd. is a privately funded and independent UK developer and publisher. It launched the Slitherine Strategies brand in 2002. Through this brand Slitherine is dedicated to bringing highly playable and approachable strategy games to the mass market. Slitherine Software is uniquely placed to deliver due to its experience within the industry and also the wider gaming community.

- The Kameleon Project is the brainchild of Slitherine Software, itself an independently funded developer. It has been created to assist other independent developers to bring their games to market. Slitherine supplies marketing and PR support, external production (music, sound effects, box art etc), game design, technical support, proforma documentation, sales and negotiating expertise and in fact anything needed to progress the development of the projects, allowing the development teamto concentrate on what they do well, make great games.

For Press Enquiry, please contact : press@slitherine.co.uk

– Firepower Entertainment is a Swedish game development company, privately funded and founded in 2006. It has delivered its first product Commander: Europe at War in 2007 (jointly developed together with Slitherine Software, Doublethink Studios and under the Kameleon project) and is following up on its style of easy to learn but hard to master games. The games are meant to appeal not only to hardcore gamers but also be suiting for the more casual players. – "The Lordz Games Studio is a privately funded, independent game development studio based out of The Netherlands. Launched in 2006, The Lordz Games Studio, (LGS) is dedicated to developing cross-platform titles that are fun, highly playable and mirror our passion for military history. "


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