The EUROPEAN INDIE GAME DAYS unveil their programme

The European Indie Game Days (EIGD), first professional European independent video games meetings, will be held on the 2nd and 3rd of July in Marseille and will federate European independent studios, that is almost 300 professionals expected, but also students from most renowned schools and professionals from the media.

More than 10 round tables, conferences and other meetings will take place during the two-day event. The different commercial, marketing, financial, legal and innovative aspects of independent video games will be addressed and discussed by experienced professionals and experts of different nationalities present.

BIG NAMES IN THE INDIE GAME, REPRESENTING ABOUT TEN DIFFERENT NATIONALITIES

Among the speakers participating in the EIGD, you will meet  Jeff Minter (Llamasoft - UK), Dino Dini (NHTV University - NE), Frédérick Raynal (Ludoïd - FR), Heather Kelley (Kokoromi - AU), Chris Priestman (Indie Game Magazine - UK)…


Jeff Minter founded his software company Llamasoft in 1982 and since then has been continuously developing games and music visualisation software across an enormous range of hardware (Sinclair, Commodore, Atari, PC…) and consoles (the Atari Panther and Jaguar, the NUON enhanced DVD player, and more recently the Xbox 360) . Jeff is now a prolific iOS developer…

The EIGD reserves a special place to this certainly first independent video game creator ; Jeff will share his experience and choices, and explain how current technology is changing the situation today !


Widely regarded as the godfather of the soccer game genre" (GameSpot),  Dino Dini is a veteran of the videogame development field. He created influential titles as  Kick Off (1989),  Player Manager (1990),  Dino Dini's Goal (1993), and  Dino Dini's Soccer (1994). He is now a senior lecturer in C++ video game programming at NHTV vocational university in Breda, Netherlands, and continues work as a consultant through his company Igneous Entertainment Limited. His philosophy for videogames is to treat the game development as a creative process, with entertainment as its goal.

Frédérick Raynal is a video games creator and director, notable for his game developments in  Infogrames ( Alone in the Dark),  Adeline Software International ( Little Big Adventure 1&2) and  No Cliché ( Toy Commander).

He founded in 2005 his current compagny Ludoïd, and remains a video games conception consultant (creator of Battle Tag for Ubisoft on 2010). His latest puzzle game bOxOn, is available on PC, Mac and iOS since autumn 2011.

Heather Kelley - moboid - is a media artist, game designer and curator. Named by Fast Company magazine as one of 2011's thirty most influential women in technology, Heather heads her design studio Perfect Plum. She is the co-founder of Kokoromi, an experimental game collective with whom she has produced and curated the renowned GAMMA event promoting games as creative expression in a social context. Heather is co-curator of “Joue le jeu” (Play along), a major upcoming exhibition of contemporary games and playful experiences, this summer 2012 in Paris.

Leaded by “a dream of inspiring thousands with [his] words”, Chris Priestman found his passion writing about indie games. Valuing gameplay and innovation over everything, Chris has a keen eye for the most obscure titles unknown to man and gets a buzz from finding fantastic games that are not getting enough love. He is Editor-in-Chief of The Indie Game Magazine, a community-driven magazine covering indie games where he manages a dedicated staff of over 20 people.
A VARIED AND ATTRACTIVE PROGRAMME COVERING different commercial, marketing, financial, legal and innovative aspects of independent video games

On July 2 nd, the first EIGD meeting is held by Jeff Minter, independent game pioneer, who will look back on his career, his challenging history and choices to go free from the majors and who will explain how the actual technology is changing the indie game world.

Round tables and conferences will follow on from each other throughout this “ Indie Business” day ; they will focus on principal economic and commercial aspects of independent video game and will cover thematic issues as : “What is an indie game ?”, “Distribution and business model”, “Marketing for independent game”, “The Independent video game market”, “The platforms, one to choose ?”.

The second day, on July 3 rd, will be devoted particularly to innovation, and will raise questions as: “Innovation, the key to success ?”, “Transmedia, crossmedia and derived produts”, “The video game that will change the world” and a success story leader will report on his work.

This “ Indie Innovation” day will also bring its share of surprises during the “Creative Bouillabaisse”, a speed demo and pitching of a few particularly innovative early projects !

NB : this programme is subject to modification till the EIGD oppening

THE EIGD : THEY ARE ALSO AWARDS !

On the evening of 2 July, will be held the “EIGD Awards 2012 » : five prizes will be awarded by the honorary guests at the EIGD, either the partners or speakers, to the independent video games that are the most original and innovative in terms of gameplay, technology and artistic direction.

The five EIGD Awards :

- Originality Award - for the most original game regarding gameplay, the theme or the narration.

- Innovation Award - for the most innovative game with regards to its technology

- Artistic Direction Award - f or the game whose graphic content is the most coherent and also the most original. 

- Grand Prize of the best independent game - awarded to the best independent game of the year from among those of the other categories.

- Students Award -  reserved exclusively for students in professional schools.

Regulation and conditions to submit your games on awards.eigd.org .  


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.