The G5 Summit

Nottingham, 04/07/10– GameCity, the World’s best-loved videogames festival, today announced the next installment in the GameCityNights series, Episode 7. The event takes place at Antenna in Nottingham on Friday 27th August, beginning at 7:30pm. Due to limited capacity and ever increasing turnout, attendance must be pre-booked at the link provided below.

Announcing the G5 Summit. An assembly of nice people interested in games working together to ensure the successful transition from previous GameCity Festivals to stronger, more sustainable and balanced growth.

This month’s event will tease the audience with festival lineup news and ask them to shape the acts with their input, talk about what they liked (or didn't like) about the four previous festivals, discuss measures to promote the brilliance of the gaming world and drink copious amounts of cheap fizzy wine.

Zombies, tea parties, World Records, kazoo orchestras. GameCity loves everything and anything associated with play, and gives it a cultural approach accessible for any and all.

GameCity Director Iain Simons said,“The G5 Summit is a call to Ambassadors to tackle incredibly important issues and reflect on past endeavours in an open discussion. Their knowledge and wisdom will surely usher GameCity into a bright new dawn. Together, we say, 'YES, WE CAN.’”

As always, certain regular features make a welcome return, including a cast of independent developers showing off the very best up-and-coming games, mouth-watering food, themed cocktails and a relaxed, friendly atmosphere.



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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.

GameCity is what a videogame festival should be.

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.

We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights– nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.

Lorne Lanning, Oddworld Inhabitants

GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.

Edge Magazine

The year’s most inventively programmed new arts festival

The Times

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