San Francisco, March 19th 2014 - At this year’s Game Developers Conference Danish Indie developer, BetaDwarf, has announced, that their pc-, Mac and Linux-hit, FORCED, is now on its way to Xbox One, the all-in-one games and entertainment system from Microsoft.
“We’re super excited to be working with the newest console technology, and we are really happy to be able to let a whole new group of potential gladiators experience our game, “says BetaDwarf CEO Steffen Kabbelgaard.
After an incredible production, that included living illegally in an unused university classroom, a team working for no pay up front, a Kickstarter, and personal loans as security, FORCED launched in October 2013 to great reviews and sales in excess of 150,000 copies. And now, BetaDwarf and Xbox are coming together to bring the game to the next console generation through ID@Xbox, the self-publishing program for independent developers on Xbox One.
“FORCED has been built from the ground up to support twin-stick controls, as well as online and local multiplayer, so the transition to console is completely natural. And with Xbox One, we won’t have to worry about shortage of computing power,“ he adds.
There is still no firm release date for the Xbox One version of FORCED, but BetaDwarf CEO Steffen Kabbelgaard says, that the process will be “significantly faster” than the development of the original version of the game.
You can also seek out BetaDwarf on the showfloor of GDC Play, where they are located at booth PL 404. If you would like an interview, please contact email@example.com to book an appointment.
FORCED is a co-operative 1-4 player action RPG, taking place in a mysterious fantasy universe, where players are trapped as gladiators, forced to fight for their lives. Their only help is their Spirit Guide, Balfus, who’s the only one, who can interact with the many magical shrines, scattered about in the arenas.
Combat in FORCED is quick and reaction-based, utilizing a mark system, to allow players to use tactics where they are marking and finishing enemies between them. Players can choose between four different classes, each with its own set of skills and perks. And progress is carried over between classes, letting players experiment without risk.