Salt Lake City, Utah – March 26, 2013 – Move over, Rumble Pak. Step aside, force feedback. The next generation of motion controllers is coming to the 2013 Game Developers Conference (GDC) in San Francisco, California. Professor William Provancher of the University of Utah will introduce Reactive Grip Technology as part of his new whole-hand touch feedback motion controller to gaming professionals and media at the event.
Based on Professor Provancher’s novel “reactive grip” technology, which is so-named because of the way the device reacts to the user’s motion, his controller offers gamers a completely new tactile and motion feedback experience. Using a combination of sliding bars that stretch and interact with the skin, gamers feel force and torque sensations in their hand as they interact with their environment, bringing a whole new dimension of reality and immersion to gaming.
When the device is used to control a machine gun, gamers experience realistic kickback. When used as a sword, users feel the resistance of their target as they stab or slice through it. Additionally, when used to control a medieval flail, gamers feel the swinging momentum of the ball and chain as it circles above their heads. These effects are all delivered to a player without impeding the precision of the user’s control within the environment.
To experience this new technology before it is available through Kickstarter or RocketHub, visit Booth 424 at the 2013 Game Developers Conference in San Francisco, Calif., March 27-29. Professor Provancher will be giving device demonstrations and available to discuss this new technology each day during the expo portion of GDC (March 27-29).
For a video showing this device in action, visit:
For more information about this device, visit:
For more information about Professor Provancher’s work, visit:
For updates on the commercialization of this research, visit:
About Professor William Provancher:
William R. Provancher holds B.S. and M.S. degrees in Engineering from the University of Michigan and a Ph.D. in Mechanical Engineering at Stanford University. He was a design engineer at Lockheed Martin Missiles and Space. He is currently an Associate Professor in the Department of Mechanical Engineering at the University of Utah, where he teaches courses in mechanical design, mechatronics, and haptics (touch feedback). His past research involved the design of novel climbing robots and his current research focuses on creating new forms of haptic feedback to improve human interfaces.