SAN FRANCISCO— July 27, 2010— The Independent Games Festival China (IGF China), which runs in conjunction with the Game Developers Conference TM China (GDC China) is accepting submissions from the pan-Pacific area now through Wednesday, September 15. With success from 2009, GDC China will continue to host the three main elements of IGF China, including the Independent Games Summit, which provides valuable conference sessions specializing in the challenges of independent game development, the Independent Games Festival Pavilion, an onsite exhibition of the very best in local indie games, and the Independent Games Festival Awards, which honors the tireless efforts and amazing games from the talented pool of local independent game developers. GDC China returns to the Shanghai International Convention Center in Shanghai, China for three days, December 5-7, 2010. For more details and information on IGF China please visit www.gdcchina.com/events/igf.html.
The 2010 IGF Main Competition will give out awards in five categories, including Best Game, Mobile Best Game, Excellence in Audio, Excellence in Technology, and Excellence in Visual Arts. Finalists in all categories will receive VIP and expo passes to attend GDC China and the IGF awards ceremony on December 5, 2010. All finalists will compete for up to RMB 20,000. The winners of the IGF China awards will be decided upon by the esteemed panel of IGF China Jury members which includes: Kevin Li (CEO, TipCat Interactive), Monte Singman (Main Coordinator, IGDA Shanghai Chapter), Xubo Yang (Director of Digital Art Lab and Assistant Professor, Shanghai Jiaotong University’s School of Software), and Jury Chairman, Simon Carless (Chairman Emeritus (IGF) and Global Brand Director of Game Developer Magazine&Gamasutra.com).
Returning to GDC China after its successful inaugural year, the 2010 IGF China looks to replicate the success of the 2009 event, which saw more than 200 entries for the Main Competition and the Student Competition, including entries from China, Hong Kong, Taiwan, the Philippines, Israel, Japan, Singapore, Pakistan, Australia, South Korea, India and more. Winners from last year include titles like acclaimed Best Game winner Captain Forever (Farbs– Australia), Donovo (Magic Day Studio– China) for Excellence in Art Direction, HurricaneX2 (You Yun Tech– China) for Technical Excellence and Armor Valley (Protégé Production– Singapore) for Excellence in Audio.
Key dates for IGF China include:
o July 7th, 2010– Submissions are Open
o September 15th, 2010, - Submission Deadline
o October 25th, 2010– Finalist Announced
o December 5th-7th, 2010– Game Developers Conference TM China 2010
o December 5th, 2010– Independent Games Summit at GDC China
o December 5th, 2010– IGF China Awards Ceremony (Winners Announced!)
o December 5th-6th, 2010– IGF China Pavilion at GDC China
“We’re proud to have IGF China as an integral part of the 2010 GDC China event. IGF China 2010 further broadens the scope of games, not just in geography, but in new and exciting game play ideas as well,” said IGF chairman Simon Carless.“The world of gaming, and independent games in particular, has benefitted immeasurably from the influence of a diverse set of voices and perspectives, IGF China provides the perfect showcase for an emerging group of developers.”
For more information on the submission guidelines for IGF China and the 2010 GDC China conference, please visit www.gdcchina.com.
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