|PRESS RELEASE -|
Coinciding with the arrival of the new consoles in France,
the annual document produced by the Syndicat National du Jeu
Vidéo (French national video game trade association)
summarizes the sociological elements of gaming habits and the video
game industry, as well as market trends.
Paris, January 8th, 2014 - The upcoming period promises to be more prosperous than ever for video gaming in France, thanks to the launch of the new consoles, the sharp rise in equipment penetration rate, the increase in different media and audiences, and the diversity of gaming habits.
There are now 31 million video game players in France, which is a threefold rise compared to a decade ago, and whose video game budgets remain sizable despite the economic crisis.
The video game industry has observed sustained growth over the last 40 years. "Made in France" video games are being successfully exported, with over 80% of production sold outside France, but companies remain in a precarious position in search of successful profit models in this period of fierce international competition. This led to a mixed 2013, which saw both record bankruptcies and global successes for our businesses.
Talent, creativity and innovation lie at the heart of this competitive market, with France remaining the world leader in training production teams, and providing over 23,000 direct and indirect video game jobs in all fields. It is now crucial to retain and make these internationally recognized teams last.
In this current market situation, the new consoles are relying on creativity to win over the general public and occasional players. Gaming is becoming more accessible, and habits are increasingly characterized by nomadism, multi-platforms and dematerialization.
This white paper will provide you with a better understanding of our sector’s astounding dynamics and opportunities, and will reveal the surprising and contradictory realities of this contemporary cultural and digital industry.
“In France, we have mixed feelings about our industry’s current situation. The phenomenal rise in video gaming means we can feel relaxed and confident about the future, but the structural constraints in our country are more burdensome than ever when faced with such fierce competition. This is why our successful bid to reform the video game tax credit (Crédit d’Impôt Jeu Vidéo), supported by government ministers Fleur Pellerin and Aurélie Filippetti, is so crucial,” emphasizes Nicolas Gaume, President of the Syndicat National du Jeu Vidéo.
SNJV - Syndicat National du Jeu Vidéo - www.snjv.org
Created in 2008, as the evolution of the former Association des Producteurs d'Œuvres Multimédia (APOM), the SYNDICAT NATIONAL DU JEU VIDEO (SNJV) is the professional body that represents French video game producers, publishers and developers and industry professionals, as well as organizations that work towards promoting and developing video games on a regional level. Backed by its 200 member companies, the SNJV works to promote and develop the video game industry in France. The SNJV is one of the founding members of the EGDF (European Games Developer Federation).
President: Nicolas Gaume
Managing Director: Julien Villedieu