Torment: Tides of Numenera – The Bloom In Action

2 April 2013 – Newport Beach, California/… inXile Entertainment today released a technology and lighting test showcasing the first screenshot from Torment: Tides of Numenera, the crowdfunded story-driven CRPG that is in the final few days of its Kickstarter campaign. The environmental screenshot depicts a scene from within the Bloom, and was created using a 2D pre-rendered background technique. The test scene was developed in the Unity Engine, and shows a 3D character model and lighting, atmospheric, and water effects in the painterly world.

The Bloom is a vast, semi-sentient predator, a monstrous, organic creation that extends its tendrils through the folds of reality. Its pathways, nooks, and crannies conceal terrors and wonders alike, and for those daring or desperate souls who are forced to find refuge here, any step has the potential to send them to another world. It's a hub, a center of commerce for those who trade in the relics of other worlds.

Koy van Oteghem, Lead Environment Artist, inXile Entertainment, said:

“Torment will certainly present some special challenges, but more so I think, unique opportunities to realize our vision in a new old way. We’re looking back to a 2D approach, with a fresh eye rooted in contemporary modeling, texturing, and engineering techniques.”

Torment: Tides of Numenera is crafted in the tradition of Planescape™: Torment, set in the world of Monte Cook's Numenera, and reached its target funding level on Kickstarter within the first six hours of the 30-day campaign when it launched on 6 March 2013, also breaking Ouya’s record as the fastest Kickstarter to reach $1M. The Kickstarter campaign ends on 5 April 2013.

Watch the Torment: Tides of Numenera test screenshot here:

http://www.youtube.com/watch?v=DMeQzXZYi7I

For further information on Torment: Tides of Numenera and to pledge your support, visit the Kickstarter page:

http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera

UK and European Media

To arrange interviews with the Torment: Tides of Numenera team, please contact:

Stu Taylor at Dead Good Media hello@deadgoodmedia.com | T: +44 (0)7780 600 728

About Torment: Tides of Numenera

Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG game, Numenera.  Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that's considered by many to be a hallmark for storytelling in computer RPGs. With  Torment, inXile is striving to create a rich role-playing experience that explores similar deep, personal themes. Here's the scoop:

·    Torment is a  single-player, isometric role-playing game.

·    You will play a  single, specific character, though you will encounter optional  NPC companions you may choose to include in your party.

·    The  story-driven  game will have a rich dialogue system and approach similar to that of  Planescape: Torment.

·    The game will be developed in the  Unity engine for  PC (Windows)Mac, and Linux  platforms.

·    The game will be available in English, French, German, Italian, Polish, Russian and Spanish.

·    The game will be distributed  DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

About inXile Entertainment

Founded by long-time industry veteran Brian Fargo in 2002, inXile Entertainment develops interactive entertainment software for all popular game systems, personal computers and wireless devices, and has recently shifted its focus back to RPGs, the genre Brian helped establish in the early 1980s when he founded Interplay. inXile has embraced a crowdfunding business model, with its Wasteland 2 project, and soon hopefully Torment: Tides of Numenera, being financed by its fans via Kickstarter. For more information about inXile Entertainment visit: http://www.inxile-entertainment.com

 


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