Eningen, Germany– SEP 29, 2010 – Trinigy , an industry leading 3D game engine provider with over 150 licensees and offices in Germany and Austin, TX, today announced it has opened a sales and support office in Seoul, Korea to meet the growing demand for its Vision Engine in that market and throughout Asia. The Company recently closed multiple deals in Asia, and keynoted the Korean Games Conference in September 2010.
Trinigy develops the Vision Engine, a multi-platform game engine engineered to empower game developers with the most technical and creative freedom possible. Used on over 150 projects across platforms and genres, the Vision Engine is known for its flexible workflow, its cross-platform performance and its vast array of 3 rd party integrations. Coupled with its flexible, royalty–free pricing and renowned support, Trinigy’s Vision Engine is quickly becoming the trusted game engine for developers across the globe.
“Given our history of supporting PC and console games, the Vision Engine is ideally suited to meet the needs of MMO developers in Asia, and more specifically, Korea,” said Felix Roeken, general manager at Trinigy.“So to better service our growing customer base in that region, we have opened a dedicated sales and support office in Seoul. We are extremely grateful to the Korean Games Conference for giving us the opportunity to showcase our technology to the Korean market in such grand fashion.”
“We were honored to have Trinigy keynote and sponsor the Korean Games Conference,” said Seung Hun Lee, chief organizer of KGC.“For the last several months, Trinigy has been gaining steam in our market, and I now understand why– the company and its Vision Engine really impressed the organizers and the attendees. We look forward to a long and mutually beneficial partnership with Trinigy in Korea.”
Based in Southern Germany, Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine iscurrently being used by more than 150 licensees, including well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Mindscape, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and more.
The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games, massively multiplayer online (MMO) games and casual games. It is available and optimized for performance on PC (DX9, DX10, DX11), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™, WiiWare™ and with the launch of its WebVision platform, most PC browsers.