REDWOOD CITY, Calif., May 11, 2009 -- TrinoTeam, an independent game developer, today announced Trino is now available on Xbox Live Community Games. Players take control of TRINO, an evolving alien, that must escape the NANITES, an insidious nano-robot swarm, which imprisoned Trino for his powers. Trino features a unique triangle trapping mechanic which players must use to evade and ensnare over 10 different enemies across over 40 levels in 3 chapters.
Trino was in the top 20 finalists of Microsoft's Dream Build Play 2008 contest, and entered into the student competition in IGF 2009. The team has been interviewed in Official Xbox Magazine (OXM Feburary 2009 issue), Gamasutra, and Game Career Guide. IGN mentioned Trino in an article called "5 Community Games to Watch" and an alpha version of Trino was briefly listed in "Most Popular Downloads" on Gamespot for 2 weeks in December 2008.
For more information on the Trino, please visit www.TrinoTeam.com.
Trino was developed for the Xbox 360 console platform by TrinoTeam. The game is available for the Xbox 360 ® video game and entertainment system, for a suggested retail price of 400 Microsoft Points.
In Spring of 2008 TrinoTeam gathered to create a simple addictive game for Microsoft's Xbox Live Arcade. After 14 weeks, a six level vertical slice of Trino was produced, ready to be certified by Microsoft and freely distributed over the internet. Now in spring 2009, the team has reunited to evolve Trino into a publishable full-length game.
TrinoTeam is a group of six alumni from Carnegie Mellon's Entertainment Technology Center Masters degree program. The team worked for 2 semesters as students in residence at Electronic Arts in Silicon Valley California.
Photos/Multimedia Gallery Available: http://www.trinoteam.com/media.html
Ivan Ortega, PR Contact
Copyright 2008 2009 TrinoTeam