Ubisoft Montréal Licenses NaturalMotion’s morpheme

SAN FRANCISCO and OXFORD– March 9th, 2010 - NaturalMotion, the animation technology company behind the euphoria engine, today announced that Ubisoft Montréal has licensed the company’s morpheme animation middleware for an undisclosed upcoming AAA title.

The deal is part of a long-term licensing agreement between Ubisoft and NaturalMotion, which has been signed at the same time.

“Ubisoft’s animation quality standards are famously high,” said Torsten Reil, CEO, NaturalMotion.“We are extremely proud that the Montréal studio has chosen morpheme as the foundation for further pushing the boundaries of believable characters. We look forward to supporting this and future Ubisoft titles through a long-term partnership.”

“Ubisoft Montréal conducted an in-depth evaluation of morpheme, both from a tools and from a runtime perspective,” said Charles Jacob, Lead Programmer at Ubisoft Montréal.“We were very pleased with the technology as well as with NaturalMotion’s support, and are looking forward to working together.”

NaturalMotion’s morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing users to author and preview blends, blend trees and transition graphs in real time. Available for PlayStation®3 system, Xbox 360®, Wii™, PC and Apple® iPhone, morpheme has experienced a rapid adoption rate, being licensed by some of the biggest names in the games industry.

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