Umbra 3.2 is ready to power the next wave of video games

Helsinki, Finland (February 6th 2013) - Umbra Software, the developer of the Umbra 3 visibility solution announced today the release of Umbra 3.2., the latest version of it’s middleware which powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling.

Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content. Umbra 3 automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

CD Projekt RED have chosen to use Umbra 3 in it’s upcoming The Witcher 3: Wild Hunt.

"Level artists are there to fill the world with content. Integrating Umbra saved us not only artist time but the time to create and maintain an efficient visibility culling solution. Umbra’s support provides us with the solutions and features that we need” commented Balasz Torok, the Lead Engine Programmer at CD Projekt RED.

Umbra 3.2 has been developed to meet the challenges presented by the next wave of games enabling the rendering of massive, streaming open worlds with gigantic object counts. New code and memory optimizations also significantly improve performance on current generation console platforms. 

New streaming support allows splitting the game world into a number of streaming blocks, for which the occlusion data is computed. These blocks can be loaded into memory and combined at runtime to perform Umbra visibility queries. Streaming helps decreasing the memory footprint and improve overall performance.

Umbra 3 has been selected by some of the world’s best game developers as their visibility solution;

ArenaNet, Bungie,  Remedy, Sony Online Entertainment, Splash Damage, Vicarious Visions and many others are using Umbra for future video games.

Umbra 3.2 is available for current generation consoles and a variety of other hardware platforms.

For more on Umbra 3.2, please visit http://www.umbra3.com

For further information, please contact

Thomas Puha

Visibility optimizer

Thomas[@]umbrasoftware.com

About Umbra Software

Umbra Software Ltd. ( www.umbra3.com) is a graphics software technology company founded in 2007 and based in Helsinki, Finland. Umbra Software specializes in occlusion culling, visibility and rendering optimization technology and provides middleware for all major console hardware platforms, mobile devices and the PC.

All rights reserved. All company names and products mentioned herein may be trademarks of their respective owners.

The Witcher® is a trademark of CD Projekt S. A. The Witcher game© CD Projekt S. A.  All rights reserved. The Witcher game is based on a novel of Andrzej Sapkowski. All other copyrights and trademarks are the property of their respective owners.

 


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