Umbra 3 Visibility Solution available for Xbox One

Helsinki, Finland (May 21 st, 2013) - Umbra Software announced today that its Umbra 3 Visibility Solution middleware is available for Xbox One, the all-in-one games and entertainment system from Microsoft.

The Umbra 3 middleware powers up real-time graphics performance and productivity with automatic occluder generation and software based occlusion culling. The software has been fully optimized to utilize the power of Xbox One[1] .

Umbra 3 improves development workflow by enabling both rapid content iteration and the creation of more sophisticated levels and more detailed graphics content. The software automatically generates occluders from “polygon soup” empowering artists to spend their time on what really matters – creating awesome looking game worlds.

”We are very excited to be working on the powerful new Xbox One [2] platform and being able to help our many clients realizing their vision for next-generation video games utilizing Umbra 3” said Otso Mäkinen, the Chief Technology Officer of Umbra Software.

Umbra 3 is being used in several upcoming games such as Bungie’s Destiny® and it has been licensed for future projects by Remedy and many others.

The latest version of Umbra 3 is 3.2, which is available for evaluations for all licensed Xbox One [3] and Xbox 360® developers.

Visit Umbra3.com for more information and to see videos of Umbra 3 in action.

About Umbra Software

Umbra Software Ltd. ( www.umbra3.com) is a graphics software technology company founded in 2007 and based in Helsinki, Finland. Umbra Software specializes in occlusion culling, visibility and rendering optimization technology and provides middleware for all major console hardware platforms, mobile devices and the PC.

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